Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
IV. Jet Set Willy 128 (JSW128)
Games using John Elliott's JSW128 game engine for the 128K Spectrum
4. where's woody?
Author: Sendy (Alex Cornhill)
Publisher: Arcane Design
Year: 2000
Language: English
where's woody was the second JSW game gamma-released by Sendy (Alex Cornhill) and the first one using the JSW128 game engine. Released in December 2000 (with a bugfix following the day after the original release), it was the first JSW game ever to feature 256 edited rooms (although the player does not have to visit all of them to complete the game). The spelling of the title and the room names the author applied was all in lower case.
The game uses Hacklevel 7 of the JSW128 game engine.
Number of edited rooms: 256
Number of items to collect: 255
Bugfix needed after original release? YES
Official bugfix released? YES
Spare lives at the start: 7
Completable without loss of life? YES
Starting time: 7:00 am
Best documented completion time with no loss of life: 2:10 pm
Download links
Game file in TAP and TZX formats |
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The game's page on WoS |
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The game's page on Spectrum Computing |
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The game's map on Speccy Screenshot Maps |
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RZX walkthrough of the game |
Videos
A walkthrough of the game on the JSW Central YouTube channel
A complete screenshot gallery will be presented on this page in the future.
Back to the list of JSW128 games |