Resource centre for ZX Spectrum games
      using Manic Miner and Jet Set Willy game engines

 

IV. Jet Set Willy 128 (JSW128)

Games using John Elliott's JSW128 game engine for the 128K Spectrum

 

4. where's woody?

Author: Sendy (Alex Cornhill)

Publisher: Arcane Design

Year: 2000

Language: English

 

where's woody was the second JSW game gamma-released by Sendy (Alex Cornhill) and the first one using the JSW128 game engine. Released in December 2000 (with a bugfix following the day after the original release), it was the first JSW game ever to feature 256 edited rooms (although the player does not have to visit all of them to complete the game). The spelling of the title and the room names the author applied was all in lower case.

 

The game uses Hacklevel 7 of the JSW128 game engine.

 

Number of edited rooms: 256

Number of items to collect: 255

 

Bugfix needed after original release? YES

Official bugfix released? YES

Spare lives at the start: 7

Completable without loss of life? YES

 

Starting time: 7:00 am

Best documented completion time with no loss of life: 2:10 pm

 

Download links

 

directdownload

Direct game download

Game file in TAP and TZX formats

   

wos

World of Spectrum

The game's page on WoS

   

spectrumcomputing

Spectrum Computing

The game's page on Spectrum Computing

 

 

speccymaps

Speccy Screenshot Maps

The game's map on Speccy Screenshot Maps

   

rzxarchive

RZX Archive

RZX walkthrough of the game

 

 

Videos

 

A walkthrough of the game on the JSW Central YouTube channel

 

 

A complete screenshot gallery will be presented on this page in the future.

 

Back to the list of JSW128 games