Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
II. Jet Set Willy (JSW48)
A. New games using Matthew Smith's original Jet Set Willy game engine for the 48K Spectrum and its modifications
3. Jet Set Willy III
Author: Michael Blanke and Arno Gitz
Publisher: MBG/APG Software
Year: 1985
Language: English
Number of edited rooms: 60
(This number does not include "The Nightmare Room" [29], which exists in its original shape, but is not accessible during gameplay.)
Number of rooms accessible without cheating: 60
Number of rooms which need to be visited to complete the game: 59
(There is no need to visit the room "MB SOFTWARE-maproom-APG SOFTWARE" as there are no items there.)
Number of items to collect: 83
Bugfix needed after original release? NO
Spare lives at the start: 0
(The game starts with an Infinite Lives POKE applied).
Completable without loss of life? NO
Lives which need to be sacrificed to complete the game: 2
(One life has to be sacrificed after collecting the uppermost item in "The Egg dealer" [43] and another one after collecting the two uppermost items in "The lamp store" [55], because in both cases there is no way to get out of the respective part of the room other than by losing a life.)
Starting time: 7:00 am
Best documented completion time with no unnecessary loss of life: 8:45 am
Download links
Game file in TAP and TZX formats |
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The game's page on WoS |
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The game's page on Spectrum Computing |
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The game's map on Speccy Screenshot Maps |
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RZX walkthrough of the game |
Videos
A walkthrough of the game on the JSW Central YouTube channel
A walkthrough of the game on the RZX Archive YouTube channel
Screenshot gallery |