Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
II. Jet Set Willy (JSW48)
A. New games using Matthew Smith's original Jet Set Willy game engine for the 48K Spectrum and its modifications
13. Jet-Set Willy in Space
Author: Richard G. Hallas
Publisher: Halsoft
Year: 1997
Language: English
Jet-Set Willy in Space in its final shape was created by Richard Hallas in 1997, from two unfinished game projects going back to 1985 and 1986.
The player is offered to play with infinite lives when the game first loads as well as to enable teleportation (i.e. to turn the Writetyper cheat on, since it is not possible to do this manually in the game).
Number of edited rooms: 64
Number of rooms accessible without cheating: 64
Number of rooms which need to be visited to complete the game: not more than 63
(In the complete RZX walkthrough of the game linked below, the room "Transporter 2" [09] was omitted. It is possible that the rooms "Transporter 1" [08] and "Transporter 3" [10] could also be omitted with a careful planning of the route.)
Number of items to collect: 255
Bugfix needed after original release? NO
Spare lives at the start: 7
Completable without loss of life? YES
Starting time: 7:00 am
Best documented completion time with no loss of life: 8:34 am
Download links
Richard Hallas's Jet-Set Willy in Space page |
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Richard Hallas's ZX Spectrum download page |
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Game file in TAP and TZX formats |
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The game's page on WoS |
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The game's page on Spectrum Computing |
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The game's map on Speccy Screenshot Maps |
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RZX walkthrough of the game |
Video
A walkthrough of the game on the JSW Central YouTube channel
Additional info:
Richard Hallas about Jet-Set Willy in Space
Jet-Set Willy in Space - Room descriptions by Richard Hallas
Screenshot gallery |