Resource centre for ZX Spectrum games
      using Manic Miner and Jet Set Willy game engines

 

II. Jet Set Willy (JSW48)

A. New games using Matthew Smith's original Jet Set Willy game engine for the 48K Spectrum and its modifications

 

22. Utility Cubicles

Author: Stuart J. Hill

Year: 2000

Language: English

 

Utility Cubicles was the first JSW game by Stuart J. Hill. It was created using JetSet Willy Editor by Paul Rhodes (Spectrum Electronics, 1984) and released in May 2000.

According to the author, "the aim was more to experiment with Paul Rhodes' editor than to produce a convincing game. As you might deduce, it uses the room topography and guardians from JSW and is entirely composed of cliches!" The game does not have any plot. Stuart also explained in the Yahoo! MM/JSW Club that his "design technique was to replace individual rooms in the mansion so that the game was always still playable". This is largely the reason why "the 'topology' is identical to JSW, and why the game contains reworkings of original screens (e.g. Banyan tree) mixed with novel screens".

The game was received well by the MM/JSW community. So much so that it was selected as the basis for the JSW128 Mass Collaboration project, which involved creating a game using the JSW128 game engine, with more than 100 rooms, with the Utility Cubicles rooms as a starting point and other rooms added by various authors. The project has not been completed so far, but if it is one day, it will constitute a "second coming" of Stuart's excellent game.

 

Number of edited rooms: 64

Number of rooms accessible without cheating: 64

Number of rooms which need to be visited to complete the game: 57

(The game can be completed without visiting the rooms "Synthetic Lair of the Pac-Worm" [11], "Pathway to the Pyramid" [20], "Confusion Pipe, Primary Level" [26], ""Confusion Pipe, Secondary Level" [32], "West Wall of the City" [48], "Broken Pipe" [54] and "Doc Shiels' Sea-Head Factory" [63].)

Number of items to collect: 81

 

Bugfix needed after original release? NO

Spare lives at the start: 7

Completable without loss of life? YES

 

Starting time: 7:00 am

Best documented completion time with no unnecessary loss of life: 8:31 am

 

Download links

 

directdownload

Direct game download

Game file in TAP and TZX formats

   

wos

World of Spectrum

The game's page on WoS

   

spectrumcomputing

Spectrum Computing

The game's page on Spectrum Computing

 

 

speccymaps

Speccy Screenshot Maps

The game's map on Speccy Screenshot Maps

   

jswcentralspecial

JSW Central

RZX walkthrough of the game showing the best documented completion time

   

rzxarchive

RZX Archive

RZX walkthrough of the game (showing a completion of the game which is inferior to the best publicly available recording)

 

 

Video

 

A walkthrough of the game on the JSW Central YouTube channel

 

 

A complete screenshot gallery will be presented on this page in the future.

 

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