Resource centre for ZX Spectrum games
      using Manic Miner and Jet Set Willy game engines

 

II. Jet Set Willy (JSW48)

A. New games using Matthew Smith's original Jet Set Willy game engine for the 48K Spectrum and its modifications

 

27. Willy's Flashback

Author: Visa-Valtteri Pimiä (jet_visy)

Year: 2001

Language: English

 

Willy's Flashback is the only gamma-released JSW game for the ZX Spectrum by Visa-Valtteri Pimiä (jet_visy).

The game is recognised by JSWED as using the Softricks game engine, different from standard JSW in that it has a double-length Guardian Class Table, with consequent relocation of the Item Table and toilet sprite (John Elliott has analysed the Softricks engine for technical details of these changes and described them on his website). The two extra rooms from the Softricks editor are also present in the game file ("The Vault" [61] has been modified and is now "The Vault revisited", while "The Moat" [47] is unused in the game). However, Willy's Flashback does not have some of the typical features of the Softricks engine, such as a demo mode after the title-screen scrolly or the title screen being shown each time the player loses a life.

 

Number of edited rooms: 46

This number includes 37 new rooms and 9 unedited rooms from the original JSW which can be accessed by the player without using Writetyper or any other cheat, as discussed here. There is actually no need to enter them to complete the game, as there are no items in them. The author himself has confirmed he considers them to be a part of the game. On the contrary, he does not consider part of the game the other unedited rooms from the original JSW left within the game file, which can only be accessed using the Writetyper cheat.

Number of rooms accessible without cheating: 46

Number of rooms which need to be visited to complete the game: 36

("SPIKE ME !" [06] should be omitted as entering it results in a multiple-death scenario.)

Number of items to collect: 84

 

Bugfix needed after original release? NO

Spare lives at the start: 7

Completable without loss of life? YES (bed-completable only)

(The game is not toilet-completable, because during the toilet run, in "Security Monitor" [33], Willy gets killed repeatedly by the conveyor, which has the same colour attributes as Fire cells and therefore behaves as Fire. Visa-Valtteri Pimiä has confirmed that the conveyor is supposed to be deadly and that he considers what happens to be "the true ending" of the game.)

 

Starting time: 7:00 am

Best documented bed-completion time with no unnecessary loss of life: 7:41 am

 

Download links

 

directdownload

Direct game download

Game file in TAP and TZX formats

   

wos

World of Spectrum

The game's page on WoS

   

spectrumcomputing

Spectrum Computing

The game's page on Spectrum Computing

 

 

speccymaps

Speccy Screenshot Maps

The game's map on Speccy Screenshot Maps

   

rzxarchive

RZX Archive

RZX walkthrough of the game

 

Video

(showing a walkthrough with the normal ending)

 

(showing the same walkthrough with an ending where Willy reaches the toilet thanks to using the Writetyper cheat)

 

 

Screenshot gallery

 

flashback_title

 

New rooms

 

flashback_04

 

flashback_05

 

flashback_06

 

flashback_10

 

flashback_11

 

flashback_19

 

flashback_20

 

flashback_21

 

flashback_22

 

flashback_23

 

flashback_24

 

flashback_25

 

flashback_27

 

flashback_28

 

flashback_29

 

flashback_30

 

flashback_31

 

flashback_32

 

flashback_33

 

flashback_34

 

flashback_35

 

flashback_36

 

flashback_37

 

flashback_43

 

flashback_45

 

flashback_49

 

flashback_51

 

flashback_52

 

flashback_53

 

flashback_54

 

flashback_55

 

flashback_56

 

flashback_57

 

flashback_58

 

flashback_59

 

flashback_60

 

flashback_61

 

Rooms from the original JSW which can be accessed during gameplay without cheating (it is not necessary to enter them to complete the game, though, as there are no items there.)

 

flashback_00

 

flashback_01

 

flashback_02

 

flashback_03

 

flashback_07

 

flashback_08

 

flashback_09

 

flashback_12

 

flashback_13

 

flashback_kia_1

 

flashback_kia_2

 

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