Resource centre for ZX Spectrum games
      using Manic Miner and Jet Set Willy game engines

 

II. Jet Set Willy (JSW48)

C. Artistic modifications of the original Jet Set Willy

 

1. COPYCARD

Also known as: L1

Authors: Joan Heemskerk and Dirk Paesmans (JODI)

Year: 2003-2016

Language: English

 

COPYCARD is one of JODI's artistic Jet Set Willy Variations. It is based on the copy-protection card: a red, blue, green and magenta grid that shipped with every copy of the original game. The pattern provided access codes that were necessary to launch the game (the colours are mapped into numbers that can be entered on the keyboard).

The article Copy Protection in 'Jet Set Willy': developing methodology for retrogame archaeology, by John Aycock and Andrew Reinhard, provides comprehensive information about this particular copyright protection system.

At least three versions of COPYCARD can be found among the various editions of Jet Set Willy Variations available on the web. A SNA file bearing a time stamp of November 2010 and a TAP and a WAV file bearing a time stamp of July 2016 are hosted on JODI's website. They will be discussed henceforth as "the 2010 version", based on the assumption that the game was modified for the last time in 2010 and that the TAP and WAV versions were created in 2016 from the 2010 SNA file. A different SNA file, modified in 2004, can be retrieved from the older versions of JODI's download via the Wayback Machine. Finally, still another SNA file of the same project, dated March 2003 and called "L1", is hosted on Andrew Broad's archived website.

The differences between the 2003 and 2004 versions involve only the text on the title screen. The differences between the 2004 and 2010 versions include the text on the title screen and different Willy's sprite (at #9D00 - #9DFF) and flying pig's sprite (at #B600 - #B6FF): in the 2003 and 2004 versions Willy is a square; in the 2010 version he is himself again, although he is also displayed as a big white square against some of the backgrounds he traverses.

In further analysis, the title COPYCARD, spelled in all capital letters, will be used for all versions, corresponding to the current name and spelling on JODI's website.

COPYCARD is meant to be a work of art. It is playable, but apparently it was not its authors' intention that it should be played like a typical game, with the aim of actually completing it. The game is incompletable by design, because Maria (or rather, the blank sprite thereof) is in room 61, inaccessible in the game. The code which checks if Willy is in the Master Bedroom has been modified accordingly (a value of #3D at #9538 points to room 61 being the Master Bedroom). Consequently, even if all items were collected, it would not be possible to trigger the toilet run (an invisible, blank sprite of the toilet is in room 33). This means that the game is not toilet-, bed- or Maria-completable.

The items within the game, invisible as such (they do not flicker and look just like some of the other colour patterns) are grouped together in groups of 16, in 15 rooms (in one of the rooms there are two groups of items). The game is not item-completable, as it is not possible either to reach the 16 items located in the room "A4 a Software Protection scheme" (01) or to collect the 6 uppermost items in "E4 This card is needed" (06) (incidentally, the player will be trapped after collecting the other 10 items in that room). Consequently, a total of 234 items out of 256 can be collected.

A comment on the web states that "trying to navigate the white square that represents Willy through the coloured blocks of the copy-protection screen is nearly impossible". This is true to a large extent, because it is hard to tell, upon entering a "room", which of its elements are Earth, Water or Air (their colours differ from screen to screen). There are also some "illogical" exits in the game (you enter room A from room B, but when you exit room A in the direction you just came from, you find yourself in room C), which complicate the navigation.

There are no lethal guardians in the game. There are 8 guardians in each room, but their sprites are blank and these guardians are only used to add more colour patterns to the rooms.

 

Number of edited rooms: 61

Number of rooms accessible without cheating: 61

Number of items to collect: 256

 

Bugfix needed after original release? N/A

(The game is apparently not meant to be completable.)

Spare lives at the start: 7

(There are no guardians and no Fire cells in the game, and Willy can fall safely from heights. Therefore, there seems to be no way in which he could actually lose a life. He can only get stuck/trapped in some places, in which case the game would need to be reset.)

Completable? NO

(The game is not toilet-, bed-, Maria- or item-completable.)

 

Starting time: 7:00 am

Best documented completion time: N/A

(The game is not completable. The best documented collection time of 234 items is 7:25 am.)

 

Download links

 

homepage

Homepage

Jet Set Willy Variations on JODI's website

   

download

Official release

Current ZIP package on JODI's website

   

directdownload

Direct game download

Game files of all known variants of the game in various formats

   

rzxarchive

RZX Archive

RZX walkthrough of the 2010 version of the game showing the collection of 234 items

 

 

Screenshot gallery

 

The title screen in the 2003 version:

 

copycard_title_2003

 

The title screen in the 2004 version:

 

copycard_title_2004

 

The title screen in the 2010 version:

 

copycard_title_2010

 

The rooms in the 2010 version (the 2003 and 2004 versions are not different visually apart from Willy's sprite):

 

copycard_00

 

copycard_01

 

copycard_02

 

copycard_03

 

copycard_04

 

copycard_05

 

copycard_06

 

copycard_07

 

copycard_08

 

copycard_09

 

copycard_10

 

copycard_11

 

copycard_12

 

copycard_13

 

copycard_14

 

copycard_15

 

copycard_16

 

copycard_17

 

copycard_18

 

copycard_19

 

copycard_20

 

copycard_21

 

copycard_22

 

copycard_23

 

copycard_24

 

copycard_25

 

copycard_26

 

copycard_27

 

copycard_28

 

copycard_29

 

copycard_30

 

copycard_31

 

copycard_32

 

copycard_33

 

copycard_34

 

copycard_35

 

copycard_36

 

copycard_37

 

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copycard_39

 

copycard_40

 

copycard_41

 

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copycard_43

 

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copycard_45

 

copycard_46

 

copycard_47

 

copycard_48

 

copycard_49

 

copycard_50

 

copycard_51

 

copycard_52

 

copycard_53

 

copycard_54

 

copycard_55

 

copycard_56

 

copycard_57

 

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copycard_60

 

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