Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
V. Jet Set Willy 64 (JSW64)
Games using John Elliott's JSW64 family of game engines for the 128K Spectrum
23. Terry The Turtle
Author: Steve Dixon (Jammajup)
Publisher: Purple Unicorn Software
Year: 2013
Language: English
Terry The Turtle was the second JSW game created by Steve Dixon (Jammajup). It was released in June 2013 in three versions:
Yellow (Normal) - "the standard game with lots of lives and even more to be found if your curious"
Cyan (Intermediate) - "less Terry tokens around than the Yellow version and some screens may have an extra enemy or faster moving ones, screens may have new features or be replaced totally on the game map"
Red (Hard) - "even less Terry tokens than the Cyan version and more enemies, many moving quickly. There are even more hazards on some screens which may be in new positions so once again there may be a variation in the game map."
In July 2013 Steve Dixon released one more version of the game: Terry The Turtle-Vektor (Special Edition), "a hybrid of the Yellow and Cyan versions" "with Bbc Micro style wire frame graphics and new backgrounds". In this variant "some screens have name changes or may reference vector games otherwise the name may simply be a variation of the original TTT screens", "Terry now collects and rescues flashing turtle eggs instead of 'T' tokens", "video game tribute screens are now only of vector arcade, console and computer games" and "some screens have new features, there may be brand new enemies such as beach balls, etc. and the flashing bonus items may be in new places".
In Terry The Turtle, unlike in many other games utilizing the JSW game engines, there is no Maria, bed, or toilet. While there are items to collect, the author notes that "flashing Terry Tokens award lives but do not have to be collected to complete the game; you just have to get Terry to deep water". In this sense, all versions of the game are completable, even though in three of them it is impossible to collect all items.
Another atypical feature of Terry The Turtle is that losing lives is necessary to prevent potential game corruption. Initially, the player has 7 visible spare lives, with 4 more appearing as extras are gained. With the 15th spare life acquired, flickering begins on the bottom left turtle icon. Subsequent extra lives cause flickering on additional turtles. Once the life count exceeds 28, room name display is affected, with letters disappearing starting from the left. Having more than 28 lives can slow down or crash the game due to issues like paths blocked by "rogue" cells. Therefore, in the JSW Central walkthroughs of the game hosted below, you will see Terry repeatedly commit suicide throughout the game, especially when the life count approaches 28.
The game uses Variant W, Hacklevel 12 of the JSW64 game engine.
Number of edited rooms: 128
Number of items to collect:
Yellow version: 157
Cyan version: 73
Red version: 48
Vektor version: 135
Bugfix needed after original release? NO
Spare lives at the start: 7
Bonus lives awarded? YES
Item collectability:
Yellow version: It is possible to collect 93 out of 157 items. 89 items can be collected without loss of life. Four more can be collected if you deliberately sacrifice one life in the room "U-852 Secret Load & Kill Screen" (124). The uncollectable items are: the uppermost item in "Hidden Chamber" (012), the item in "Shell Shock!" (023) and 62 items in "U-852 Secret Load & Kill Screen" (124) (including 13 items in the enclosure at the upper left and 49 items in the central part of the room).
Cyan version: It is possible to collect 61 out of 73 items, all of them without loss of life. The uncollectable items are: the uppermost item in "Hidden Chamber" (012), the item in "Shell Shock!" (023) and 10 items in the enclosure at the upper left in "U-852 Secret Load & Kill Screen" (124).
Red version: It is possible to collect all 48 items, without loss of life. This is the only version that is item-completable.
Vektor version: It is possible to collect 72 out of 135 items (even though the message on the status bar suggests there are 68 items to collect). In fact, 68 items can be collected without loss of life. Four more can be collected if you deliberately sacrifice one life in the room "U-852 Secret Load & Kill Screen" (124). The uncollectable items are: one item (either one) in the room "STYX - THE RIVER OF HATE" (068) (when the player falls down from "DESCENTION" [069], they can collect either one or the other item; later on, there is no way to go back and fall down again in order to collect the other item) and 62 items in "U-852 Secret Load & Kill Screen" (124) (including 13 items in the enclosure at the upper left and 49 items in the central part of the room).
Starting time and the best documented completion time: N/A
(There is no clock in the game.)
Download links
The homepage of the Yellow, Cyan and Red versions on the Purple Unicorn Software website |
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The homepage of the Vektor Special Edition on the Purple Unicorn Software website |
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Game files of all four versions of the game in TAP and TZX formats |
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The page of the Yellow, Cyan and Red versions on WoS |
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The page of the Vektor Special Edition on WoS |
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The page of the Yellow, Cyan and Red versions on Spectrum Computing |
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The page of the Vektor Special Edition on Spectrum Computing |
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Maps of all four versions of the game on Speccy Screenshot Maps |
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RZX walkthroughs of all four versions of the game showcasing a completion of each version with the collection of all items that are attainable |
Videos
Walkthrough of the Yellow (Normal) version of the game on the JSW Central YouTube channel
Walkthrough of the Cyan (Intermediate) version of the game on the JSW Central YouTube channel
Walkthrough of the Red (Hard) version of the game on the JSW Central YouTube channel
Walkthrough of the Vektor version (Special Edition) of the game on the JSW Central YouTube channel
Video of the author's walkthrough of the Yellow (Normal) version of the game
Video of the author's walkthrough of the Cyan (Intermediate) version of the game
Video of the author's walkthrough of the Red (Hard) version of the game
Video of the author's walkthrough of the Vektor version (Special Edition) of the game
A complete screenshot gallery will be presented on this page in the future.