Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Versions and minor mods of the original Jet Set Willy
JSW April++
Author: Nigel Bland (Darkman)
Year: 2004
Language: English
A version which uses Mark Woodmass's modifications to the JSW engine (together with a fix by John Elliott) making the game run faster, with four new rooms: "April Showers" (47) (designed by Dave Nicholls), "The CGA room" (61) (designed by John Elliott, with a changed sprite), "The other CGA room" (62) (designed by John Elliott) and "Oh Shit ! The Central Cavern !" (63) (a rendition of the opening room of Manic Miner, with a reference in the name to the ending room of Jet Set Willy II, reflecting the design applied by Andrew Broad in his Jet Set Willy: Manic Miner, with a changed sprite).
The game uses speedload with a custom loading screen. Three of the official Software Projects POKEs are applied, while the "First Landing" item problem is solved using POKEs suggested by Your Spectrum. The item in "Swimming Pool" no longer auto-collects.
Number of edited rooms: 64
Number of rooms accessible without cheating: 64
Number of rooms which need to be visited to complete the game: 63
("Entrance to Hades" [06] should be omitted as entering it results in a multiple-death scenario.)
Number of items to collect: 94
Completable without loss of life? NO
Lives which need to be sacrificed to complete the game: 1
(A life has to be sacrificed to collect the leftmost item in "Conservatory Roof" [43]).
Starting time: 7:00 am
Best documented completion time with no unnecessary loss of life: 8:09 am
Download links
Original ZIP with the game file in TZX format and the Readme |
Game file in TZX format |
|
RZX walkthrough of the game |
Screenshot gallery |
Loading screens
New rooms
Rooms with visible modifications in relation to the original