Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
I. Manic Miner (MM)
Games using Matthew Smith's original Manic Miner game engine for the 48K Spectrum
14. Manic Miner: Jet Set Willy
Author: Andrew Broad
Publisher: Broadsoft
Year: 2004
Reissued: 2007 (with changes to other parts of the box set and updated documentation)
Language: English
Manic Miner: Jet Set Willy was released by Andrew Broad in April 2004 as part of the Party Willy box set. The Special Edition of the box set was released in April 2007, but the changes it involved did not concern the game files of Manic Miner: Jet Set Willy.
The game is a conversion of the original JSW rooms to MM. Andrew Broad created it using his own Manic Miner Screen Editor, starting in 1993 and finishing in May 1996.
Manic Miner: Jet Set Willy is in three 20-room volumes, since MM has 20 rooms whereas JSW has 64. Volume I contains Rooms 0-19, Volume II contains Rooms 20-39 and Volume III contains Rooms 40-60 with the exception of Room 47 (because it is omitted from the game).
Number of rooms: 60 (3 parts 20 rooms each)
Highest documented score:
Part 1
- upon reaching the swordfish sign: 33,595 points;
- upon first re-entry into the first cavern: 35,008 points.
Part 2
- upon reaching the swordfish sign: 33,597 points;
- upon first re-entry into the first cavern: 35,356 points.
Part 3
- upon reaching the swordfish sign: 33,113 points;
- upon first re-entry into the first cavern: 34,822 points.
Download links
Game files of all three volumes in TAP and TZX formats |
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The game's page on WoS |
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The game's page on Spectrum Computing |
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The game's map on Speccy Screenshot Maps |
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RZX walkthrough of the game |
Screenshot gallery |
Part 1
Part 2
Part 3
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