Resource centre for ZX Spectrum games
      using Manic Miner and Jet Set Willy game engines

 

I. Manic Miner (MM)

Games using Matthew Smith's original Manic Miner game engine for the 48K Spectrum

 

22. Manic Person

Author: Sendy (Alex Cornhill)

Publisher: Arcane Design

Year: 2023

Language: English

 

Manic Person is the first MM game released by Sendy (Alex Cornhill). It was started in 2005 and developed to the beta stage - a beta version was released in the MM and JSW Yahoo! Group in May 2005, with an updated revision released the following month. However, the game became abandoned alongside Sendy's other project at the time – Jet Set Willy: Role Reversal. Years later, in 2023, Sendy decided to revisit these old files and they were given an extra coat of paint and polish with the help of Daniel Gromann.

Manic Person has all new levels, new challenges, puzzles and atmospheres in relation to the original Manic Miner. The game features two difficulty ratings: Human (normal) and Inhuman (extremely hard) versions. These are separate games but most of the rooms are substantially changed not just in difficulty but also in visuals. One cavern has a unique layout that is different in each version.

The game also has some extra features, like unique background tunes for each screen (20 128-byte-long tunes, i.e. 40 times as much in-game music as in the original MM, which has just one 64-byte-long tune), additional special effects (including the item collection sound from JSW) and an additional screen after the completion of the game.

 

Number of rooms: 20

Highest documented score: No walkthrough is publicly available yet.

 

 

Download links

 

download

Original release

The ZIP file of the original release, including both versions of the game in TAP and TZX format and the Readme

   

directdownload

Direct game download

Game files of both versions in TAP and TZX formats

 

 

Screenshot gallery

 

Human Version

 

mm_mperson-huv_pre-load

 

mm_mperson-huv_load

 

mm_mperson-huv_title

 

mm_mperson-huv_01

 

mm_mperson-huv_02

 

mm_mperson-huv_03

 

mm_mperson-huv_04

 

mm_mperson-huv_05

 

mm_mperson-huv_06

 

mm_mperson-huv_07

 

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mm_mperson-huv_09

 

mm_mperson-huv_10

 

mm_mperson-huv_11

 

mm_mperson-huv_12

 

mm_mperson-huv_13

 

mm_mperson-huv_14

 

mm_mperson-huv_15

 

mm_mperson-huv_16

 

mm_mperson-huv_17

 

mm_mperson-huv_18

 

mm_mperson-huv_19

 

mm_mperson-huv_20

 

mm_mperson-huv_kia_1

 

mm_mperson-huv_kia_2

 

Inhuman Version

 

mm_mperson-inv_pre-load

 

mm_mperson-inv_load

 

mm_mperson-inv_title

 

mm_mperson-inv_01

 

mm_mperson-inv_02

 

mm_mperson-inv_03

 

mm_mperson-inv_04

 

mm_mperson-inv_05

 

mm_mperson-inv_06

 

mm_mperson-inv_07

 

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mm_mperson-inv_09

 

mm_mperson-inv_10

 

mm_mperson-inv_11

 

mm_mperson-inv_12

 

mm_mperson-inv_13

 

mm_mperson-inv_14

 

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mm_mperson-inv_16

 

mm_mperson-inv_17

 

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mm_mperson-inv_19

 

mm_mperson-inv_20

 

mm_mperson-inv_kia_1

 

mm_mperson-inv_kia_2