Resource centre for ZX Spectrum games
      using Manic Miner and Jet Set Willy game engines

 

Versions and minor mods of the original Manic Miner

 

Manic Miner - Highscore Challenge

Author: Andy Ford

Year: 2018

Language: English

 

A version in which the player can play only one room at a time and whose object is to obtain the maximum possible score for a cavern. The idea was inspired from a topic on the World of Spectrum forums.

Upon loading the game, the player is presented with a menu list of the standard caverns and has to press A to T to select one. The selected cavern will then become the starting and only one to play. The caverns are completely unaltered from the standard game, as are the scoring counts.

Upon completion of a cavern, once all the air has been removed, the game will purposely freeze. At this point the player can make a note of their score. To restart the cavern at this point the player needs to press BREAK (Caps+Shift).

Minor changes to the game engine were applied: there are infinite lives provided, a loss of life will cause both the cavern and the score to be reset, the teleportation cheat (603179) is disabled and there is no demo mode.

The game was released in March 2018.

 

Number of rooms: 20

(but only one room can be played at a time)

Highest documented score: n/a

(The entire game cannot be completed.)

The list of high scores for each room is kept on the project's home page.

 

 

Download links

 

homepage

Homepage

The game's homepage on JetSet Willy & Manic Miner Community

   

download

Official release

Game file in TAP and Z80 formats

   

directdownload

Direct game download

Game file in TAP and TZX formats

   

spectrumcomputing

Spectrum Computing

The game's page on Spectrum Computing

   

rzxarchive

RZX Archive

RZX walkthroughs of each of the 20 rooms

 

 

Screenshot gallery

 

Loading screen

 

mmhighscore_load

 

Room selection screen

 

mmhighscore_room_choice

 

The rooms look the same as in the original game, except for the scores, which are lower than in the original (with the exception of "Central Cavern"). The screenshots that follow show the end results, after the game has frozen in each room. Some of the scores attained may be known all-time highs, while others may be inferior to the best scores that have been reported.

 

mmhighscore_01

 

mmhighscore_02

 

mmhighscore_03

 

mmhighscore_04

 

mmhighscore_05

 

mmhighscore_06

 

mmhighscore_07

 

mmhighscore_08

 

mmhighscore_09

 

mmhighscore_10

 

mmhighscore_11

 

mmhighscore_12

 

mmhighscore_13

 

mmhighscore_14

 

mmhighscore_15

 

mmhighscore_16

 

mmhighscore_17

 

mmhighscore_18

 

mmhighscore_19

 

mmhighscore_20