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using Manic Miner and Jet Set Willy game engines
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Message: 1090
Author: andrewbroad
Date: 01/11/2000
Subject: ANNOUNCE: Collision document
I have written up what I have learned about collision detection, and have just
uploaded it to my website [http://www.cs.man.ac.uk/~broada/spectrum/willy/collision.html
].
The most important message is that the order in which two objects collide is important: A
colliding with B does not have the same effect as B colliding with A.
The document
explains how a room's guardian instance list should best be ordered to avoid problematic
collisions involving ropes and arrows. In short, the order should be:
1. HORIZONTAL/VERTICAL
GUARDIANS
2. ROPE
3. ARROWS
More MM/JSW FAQ material I think! :-)
I have also made
other changes to my MM/JSW pages, including a partial update to my List of MM/JSW Games (I
haven't got time to do the full update right now :-( ).
--
Andrew
Broad
http://www.cs.man.ac.uk/~broada/
http://www.cs.man.ac.uk/~broada/spectrum/
http://www.cs.man.ac.uk/~broada/spectrum/willy/
http://www.cs.man.ac.uk/~broada/spectrum/willy/collision.html
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