Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 1112
Author: sendy_baby
Date: 03/11/2000
Subject: Re: JSW/MM: newbie!
"You might get away with this if you shrunk Willy
even further; for example, a game set entirely in the
bath from 'The Bathroom'. The tap alone could take up
nine screens, with the guardians being the various
germs that inhabit the plug-'ole. Maybe this has
already been contemplated."
LOL.... sounds funny.
my mind would go blank though, trying to describe
one ninth of a tap as a jsw room :) .. kinda reminds
me of an idea i had to set a game in a giant human
body. again, quite hard to visualise (and execute with
only 4 block types). if anyone wants to use this idea
be my guest - i'm sure a good game could become of
it, it just doesn't suit me.
"Perhaps, but it
would probably have to contain no collectibles - if you
missed one then there may be no way back and the game
would be uncompletable."
i would have a
continuous conveyor belt as a main feature running through
the rooms, but to base the *entire* game on the whole
conveyor would be boring, because there are only a certain
very limited number of jumps possible on a conveyor.
so i would put platforms above the conveyor and
other places where you leave the conveyor, even though
it's always there.
how about this as a gimmick
- the willy sprite is different in every room! i
don't think you can do that in jsw48 but you can in
geoff mode and jsw128.
snd
