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Message: 1150

Author: andrewbroad

Date: 08/11/2000

Subject: Re: preliminary screenshots for 'manic p

 

Well, they certainly look better than the average
Manic Miner sequel, which is not difficult when MM2,
MM3, MM5 and MM-2000 are the bases for comparison!
;-)

I think the trick in "The Menagerie" is a magenta
(and hence invisible) guardian. Reminds me of when I
was a little boy, long before I got into editing: I
was having trouble with "The Menagerie" in the
original MM, and wondered whether deleting one of the
ducks would result in an invisible killing! :-) (Of
course, I didn't realise then that there are three ways
to `delete' a guardian - in the sense that you don't
see it anymore.)

I like the smiling/frowning
faces in "paranoia" - they remind me of "TH E CAR ROT
OF REF LEC T I O N" in We Pretty. Strangely enough,
I was thinking about that particular room on my way
in today! I was thinking about how it's like a
vegetable drawer in the sky, with an `aesthetic carrot'
because I couldn't afford to have two items!
:-)

There's also a room called "paranoia" (with control codes
in the title) in JSW Ivy.

How's progress on
/my/ next MM game, Ma jolie, I hear you ask? Ten down,
ten to go...

--
Andrew
Broad
http://www.cs.man.ac.uk/~broada/ target=new>http://www.cs.man.ac.uk/~broada/>
http://www.cs.man.ac.uk/~broada/spectrum/ target=new>http://www.cs.man.ac.uk/~broada/spectrum/>
http://www.cs.man.ac.uk/~broada/spectrum/willy/ target=new>http://www.cs.man.ac.uk/~broada/spectrum/willy/>

 

 

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