Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 1296
Author: andrewbroad
Date: 28/11/2000
Subject: Preferred file formats: 2. THE GAMES
(cont.)
This message would not be complete
without a discussion of file formats for the games
themselves:
- TAP: much preferred, as it should be useable on
any emulator, and people can take snapshots to avoid
the hassle of loading a TAP every time.
- SNA:
my preferred snapshot format, which SPECSAISIE
supports, as it is a fixed-length image of the registers
(the first 27 bytes) and RAM (16384-65535), so it's
very easy to perform surgery on.
- Z80:
MacSpectacle doesn't support Z80 v3 files, only v < 3.
Actually, MacSpectacle 1.9.7 claims to support Z80 v3
files, but I can't install that on my Mac because
everytime I try to expand the .sit file, it fails (damaged
archive). :-(
Please don't release games in any
other format, as MacSpectacle doesn't support
them.
The C program spconv can convert snapshots from one
file format to another, although it has a problem with
128K snapshots. e.g. Manic Miner games developed using
MMSE tend to be released as 128K Z80 files, which
spconv can't handle, but fortunately MacSpectacle can -
please don't release a 128K Z80 v3 file!!
;-)
More FAQ material, I think...
--
Andrew
Broad
http://www.cs.man.ac.uk/~broada/ target=new>http://www.cs.man.ac.uk/~broada/>
http://www.cs.man.ac.uk/~broada/spectrum/ target=new>http://www.cs.man.ac.uk/~broada/spectrum/>
http://www.cs.man.ac.uk/~broada/spectrum/willy/ target=new>http://www.cs.man.ac.uk/~broada/spectrum/willy/>
http://www.cs.man.ac.uk/~broada/spectrum/download/ target=new>http://www.cs.man.ac.uk/~broada/spectrum/download/>
