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Message: 1382

Author: sendy_baby

Date: 03/12/2000

Subject: in-game tune editing in maketune

 

john, if i make a 256-byte .TUN in maketune and
save it off, will it be loaded into the appropriate
address in the finished .TAP?

or, do i need to use
the jump location command in maketune, and then do
the save function (which i understand saves
everything from 30000 and is fixed that way)?

i tried
looking at the .TUNs in the hex editor but i couldn't
find any correlation at all between the pitches,
lengths, and the numbers before me.

i also had a
fiddle changing random bytes of the .TUN and the result
was a random series of bleeps which i was actually
going to use as the music (because it was kind of
amusing) until i noticed that it corrupted a tiny part of
the sprite graphics (one of the guardians).

i
guess that's what you get if you don't know what you're
doing!

snd

 

 

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