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Message: 1775

Author: sendy_baby

Date: 23/01/2001

Subject: difficulty classification

 

the idea i had involved two scales from 0 to 10,
one scale for difficulty and the other for use of
esoteric/quirky features (aka "bugs").

i feel the original
jsw was too difficult to go at the bottom of any
scale (being hailed as 'virtually impossible'!), and
some of the homegrowns seem easier, so if we give it a
3 or a 4, and of course a 0 for quirky features, it
gives you a rough scale.

maybe though this is
too indepth...

 

 

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