Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
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Message: 1775
Author: sendy_baby
Date: 23/01/2001
Subject: difficulty classification
the idea i had involved two scales from 0 to 10,
one scale for difficulty and the other for use of
esoteric/quirky features (aka "bugs").
i feel the original
jsw was too difficult to go at the bottom of any
scale (being hailed as 'virtually impossible'!), and
some of the homegrowns seem easier, so if we give it a
3 or a 4, and of course a 0 for quirky features, it
gives you a rough scale.
maybe though this is
too indepth...
