Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
messages
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Message: 1825
Author: sendy_baby
Date: 31/01/2001
Subject: hackulations
here are some ideas i had for usefull hacks for
making JSW more interesting... just some ideas dono how
plausible they are:
first idea: teleporters which
bring up a different room, but don't register willy's
position, and don't reset the guardians - they just carry
on asif nothing has happened. this is mainly to aid
the creation of more advanced switch
effects!
also phil had the idea of teleports that change
willy's coords, as well as the room, with an optional
flag to reset his fall variable, to break his
fall.
second idea: reducing the virtual 'roaming space' of the
arrows to a smaller size, like 64 or 128. this is just
something i would find useful to get more 'value' from your
arrows and invalid arrow quirky features.
my own
attempts at learning hacking haven't even begun yet...
editing is taking up most of my 'spare' time
:)
snd
