Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 184
Author: sj_hill
Date: 01/06/2000
Subject: Re: stuart, some questions for ya
sendy,
> firstly, since you decided to
publish the snapshot with access to the editor, i thought
i would try and redesign...
Actually, this
is what I intended. Because the design was
experimental, I decided to 'open source' the snapshot (by
leaving it running in the editor) in the vague hope that
people would find some elements of it useful and so they
could borrow these elements for their own games. If you
think that you can improve the game then go for it!
Feel free to redesign anything you want; also you
could conceive a plot, a new name, etc.
>
also, the wasted rooms, red green and blue
The
idea was to provide 'teleports' to different areas of
the game. The coloured rooms lie at the top of
like-coloured ropes, found at the three edges of the play area.
It does simplify the games considerably...feel free
to redesign.
> i hope you don't
mind.
No, it's a great idea.
> secondly, do you
plan on making another game?
It took about six
months to do 'Utility Cubicles' as I was working in
bursts of about one hour a week! Too many time
constraints. If I were to do a new game, it would probably be
based on the exploits of 'Doc' Shiels (ref: the hidden
room in 'Cubicles').
Stuart.
