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Message: 1853

Author: andrewbroad

Date: 06/02/2001

Subject: Re: `Gimmick' games

 

I'm working through my backlog of
emails...

On 3rd November 2000, sendy_baby
wrote:
>
> kinda reminds me of an idea i had to set a
game
> in a giant human body. again, quite hard to

> visualise (and execute with only 4 block
types).
> if anyone wants to use this idea be my guest
-
> i'm sure a good game could become of it, it
just
> doesn't suit me.

Sounds like Fantastic
Voyage to me - there's a movie (which I've seen), a
Spectrum game (which I haven't played), and a David Bowie
song (which I've got) of that name!
:-)


> i would have a continuous conveyor belt as
a
> main feature running through the rooms, but
to
> base the *entire* game on the whole
conveyor
> would be boring, because there are only a
>
certain very limited number of jumps possible on
>
a conveyor. so i would put platforms above
the
> conveyor and other places where you leave
the
> conveyor, even though it's always there.

I
think a whole game set on a conveyor would be OTT, but
it would make a great section of a game like death
tv! conveyor world, sendy?


> how about
this as a gimmick - the willy sprite
> is
different in every room! i don't think you
> can do
that in jsw48 but you can in geoff mode
> and
jsw128.

I achieved this in JSW:LOTR, which is a JSW48 game!
I hacked the game engine - see TECHNICA.TXT in the
JSW:LOTR documentation.


> another idea is a
vertical game where you are
> either climbing up or
down carefully. i will be
> doing a game, or a
world in death tv (2?) like
> this but it would
be good to see other people's
> takes on
it.

This has already been done to some extent - the East
Wall in the original JSW, The Time Hole, and to a
lesser extent We Pretty (you have to make your way
carefully down "T HEB ADDR EAMH OLE" and "T H E B OIL ERR O
OM", and the way up from
"INTHECHILLYSEETHEGUILDEDRISSOLES" to "TH E CAR ROT OF REF LEC T I O N" would have
been much longer had I not run out of
rooms).

--
Andrew
Broad
http://www.cs.man.ac.uk/~broada/ target=new>http://www.cs.man.ac.uk/~broada/>
http://www.cs.man.ac.uk/~broada/spectrum/ target=new>http://www.cs.man.ac.uk/~broada/spectrum/>
http://www.cs.man.ac.uk/~broada/spectrum/willy/ target=new>http://www.cs.man.ac.uk/~broada/spectrum/willy/>

 

 

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