Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
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Message: 2066
Author: sendy_baby
Date: 06/03/2001
Subject: Re: Stuff I didn't spot until recently.
duh,,, i've worked out how to get there now. at
first i was jumping through the ramp in 'conservatory
roof', which was granting me access to some of the
virgin platforms, but not all. i've just seen that you
have to go up the banyan tree (why is there a tree in
the house??), that's from looking at arsen's
map.
" "little platforms in 'the
orangery'"
Another great place because of the infinite death
scenario below. "
i like the orangery (and
neighbouring parts) alot, it always had a sense of riskyness
about it. do you think that this risk factor (the risk
of falling off and losing all your lives) can and
should be used as a device when designing screens? or is
it too unfair?
(i've used a few, i like the
effect, personally. it 'punctuates' the player's
experience)
and aren't the original screens brilliant! i'm
longing for someone else to do a JSW game set in and
around a house or building, and done in the same surreal
style! (i know we've had remakes with buildings: willy's
holliday and bulgarian requiem spring to mind, but none
have been done in matt's style - i wonder if i could
'emulate' it?).
rambling again,
snd
