Resource centre for ZX Spectrum games
      using Manic Miner and Jet Set Willy game engines

 

Archive of the

Manic Miner & Jet Set Willy Yahoo! Group

messages

 

 

 

Message: 2530

Author: john_elliott_uk

Date: 12/01/2002

Subject: Re: The rope..

 

<< I've never seen any technical pages
about the rope >>

guardian.cxx in JSWED2
contains some nice C++ code that draws the rope. But
here's a short summary:

* Byte 0 is 4
(rope).
* Byte 1 is the current swing position of the

rope. 0 is central. Bit 7 is set if going left,

else going right.
* Byte 2 is the X position of the
top.
* Byte 4 of the rope is its length.
* Byte 7 is
how far out the rope is allowed to swing.

 

 

arrowleft
arrowright