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Message: 2617
Author: andrewbroad
Date: 16/02/2002
Subject: Re: use of the pause-key
It shouldn't be that hard to hack the
game-engine so that the
pause-keys do nothing.
Indeed it is not. A quick look at John Elliott's disassembly of JSW ( http://www.seasip.demon.co.uk/Jsw/jsw.mac )
and a look at JSW with a Multiface produced this quick-and-nasty poke: 35538,0 (changes LD B,2 to LD B,0).
With POKE 35538,0, holding pause makes the jumping sound come out
distorted! ;-)
POKE 35538,0 doesn't stop the auto-pause when you wait for a JSW-minute
(256 time-frames) with the music off. This would allow a player to pause the game while
(s)he is away from the Spectrum, whilst doing away with judicious use of the pause-key to
help crack a difficult room.
However, judicious use of the pause-key is an integral
part of playing certain Broadsoft rooms such as MM:Hobbit's "Fire and Water", JSW:LOTR's
"The Land of Shadow" or Goodnite Luddite's "THE SACRISTY"! :-)
The pause-key gives
such rooms a chess-like quality, which greatly enhances the game-experience
IMO.
--
Andrew
Broad
http://www.cs.man.ac.uk/~broada/
http://www.cs.man.ac.uk/~broada/spectrum/
http://www.cs.man.ac.uk/~broada/spectrum/willy/
http://www.cs.man.ac.uk/~broada/spectrum/download/
P.S. I wrote "NITE LAW" yesterday, bringing the total of written-up rooms in Goodnite
Luddite to 25.
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