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Message: 2620

Author: filsoft_2000

Date: 16/02/2002

Subject: Re: JSW Save Routine

 

"> I would simply make Willy lose a life (but
give

him one back)

Yuck."

Not the best
of methods, but it would save a lot of coding I
think. Perhaps a save state feature (like the Multiface)
is the ideal, though.

"> to save having to
record where he

was in the room, where the

guardians were, etc.

The item table and the room location (including where Willy entered) and the number of lives left and time remaining is all that would need to be recorded, says he thinking this out as he types this

post...

Unfortunately these data aren't contiguous, so it might as well
save the whole thing as save it in parts, or copy the
data to be saved to a separate data-structure (memory
permitting)."

Yes, but loading the relevant parts would be
preferable to loading the whole game!

"> The save
could alternatively save the whole game

and

negate the need of a load routine.

This could
well be fraught with unforeseen difficulties - to do
with runtime buffers, the way the items are flagged as
collected, etc..."

True. The only way to find out is
in the eating...

"> Perhaps this could be
adapted for a save routine?

Perhaps indeed,
although I anticipate complications, as mentioned
above..."

Get that oven warmed up and cook that JSW-save cake!
;-)

Phil

 

 

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