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Message: 2620
Author: filsoft_2000
Date: 16/02/2002
Subject: Re: JSW Save Routine
"> I would simply make Willy lose a life (but
give
him one back)
Yuck."
Not the best
of methods, but it would save a lot of coding I
think. Perhaps a save state feature (like the Multiface)
is the ideal, though.
"> to save having to
record where he
was in the room, where the
guardians were, etc.
The item table and the room location (including where Willy entered) and the number of lives left and time remaining is all that would need to be recorded, says he thinking this out as he types this
post...
Unfortunately these data aren't contiguous, so it might as well
save the whole thing as save it in parts, or copy the
data to be saved to a separate data-structure (memory
permitting)."
Yes, but loading the relevant parts would be
preferable to loading the whole game!
"> The save
could alternatively save the whole game
and
negate the need of a load routine.
This could
well be fraught with unforeseen difficulties - to do
with runtime buffers, the way the items are flagged as
collected, etc..."
True. The only way to find out is
in the eating...
"> Perhaps this could be
adapted for a save routine?
Perhaps indeed,
although I anticipate complications, as mentioned
above..."
Get that oven warmed up and cook that JSW-save cake!
;-)
Phil
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