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Message: 2708

Author: dan_richardson2

Date: 13/03/2002

Subject: Re: JSW2 demo removed

 

--- In manicminerandjetsetwilly@y..., sendy_baby
wrote:

> --- In manicminerandjetsetwilly@y..., dan_richardson2

> wrote:
> > It can now be downloaded at the following URL...
> > http://www.div-arena.com/gwshow.phtml?val=482&table=wips
> > So I've removed the file from the files section to save some
space!
>
> good :) i need to download it again since i'm stuck in an infinite
> death every time i start :<
>
> and i can't switch the contunie thingy off.

Yeah, I've sorted that out now :)

> dan, can we have a couple of things in the editor? :
>
> 1 - a way of disabling the continue thingy (i think it could take
the
> fun out of smaller games)

I'll make it so the user can disable this in the editor, but I'm
gonna leave it in JSW2

> and
>
> 2 - a basic password system. i've been involved in game editor
> production with a few projects and 90% of people agree that a light
> form of protection (a simple password will do), improves the
> longevity and fun of games created with the editor.

I'll look into it.

> also, the lifts are kinda buggy, but it doesn't really affect the
> gameplay that much.
>
> btw, how do you get the item in the cartography room? in JSW 2
> platform blocks were added to this level as you played the game,
> enabling you to reach the item.

I didnt quite understand how this worked so.. I've done my own version
of the cartography room. Depending on how many items you have,
certain platforms are manifested allowing you to reach the object.

> i've tested the trip switch thing, it seems to work well, although
if
> you get the game over screen, the switch isn't erased from the
> display beforehand. also, a 'copy' room feature will be needed so
we
> can make almost identical rooms to switch between. also i'm
wondering
> what will happen to the items on switched rooms? i guess the best
> thing is not to use items on these rooms, as they may appear or
> disappear, never to be seen again!

Erm... I hadn't thought about the items. I have an idea though :)

> oh yeah, horizontal lifts would be cool, too. even if you have to
> walk with them to stay on them.

You can put horizontal lifts in already :)
And you do have to walk with them, although I've only breifly tested
these out

 

 

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