Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 2708
Author: dan_richardson2
Date: 13/03/2002
Subject: Re: JSW2 demo removed
--- In manicminerandjetsetwilly@y..., sendy_baby
wrote:
> --- In manicminerandjetsetwilly@y..., dan_richardson2
> wrote:
space!
> > It can now be downloaded at the following URL...
> > http://www.div-arena.com/gwshow.phtml?val=482&table=wips
> > So I've removed the file from the files section to save some
>
Yeah, I've sorted that out now :)
> good :) i need to download it again since i'm stuck in an infinite
> death every time i start :<
>
> and i can't switch the contunie thingy off.
> dan, can we have a couple of things in the editor? :
the
>
> 1 - a way of disabling the continue thingy (i think it could take
> fun out of smaller games)
I'll make it so the user can disable this in the editor, but I'm
gonna leave it in JSW2
> and
I'll look into it.
>
> 2 - a basic password system. i've been involved in game editor
> production with a few projects and 90% of people agree that a light
> form of protection (a simple password will do), improves the
> longevity and fun of games created with the editor.
> also, the lifts are kinda buggy, but it doesn't really affect the
I didnt quite understand how this worked so.. I've done my own version
> gameplay that much.
>
> btw, how do you get the item in the cartography room? in JSW 2
> platform blocks were added to this level as you played the game,
> enabling you to reach the item.
of the cartography room. Depending on how many items you have,
certain platforms are manifested allowing you to reach the object.
> i've tested the trip switch thing, it seems to work well, although
if
> you get the game over screen, the switch isn't erased from the
we
> display beforehand. also, a 'copy' room feature will be needed so
> can make almost identical rooms to switch between. also i'm
wondering
> what will happen to the items on switched rooms? i guess the best
Erm... I hadn't thought about the items. I have an idea though :)
> thing is not to use items on these rooms, as they may appear or
> disappear, never to be seen again!
> oh yeah, horizontal lifts would be cool, too. even if you have to
You can put horizontal lifts in already :)
> walk with them to stay on them.
And you do have to walk with them, although I've only breifly tested
these out
