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Message: 2816

Author: andrewbroad

Date: 27/04/2002

Subject: Re: angels / Idioteque

 

soa1000 wrote:

>
> > The lyrics of Amnesiac are more concrete than those of Kid A. For
> > example, "Pyramid Song" lends itself to a fairly literal "Pyramid
> > Screen" interpretation - if I see a room in Soul Miner with a
> > river at the bottom and horizontal black-eyed angels, I will know
> > that you stole my idea! ;-)
>
> Heh. There *is* an angel in Soul Miner in fact, but its source is a
> lot more obscure.

There are angels in Goodnite Luddite too, including on the start
screen, "I AND MY MONASTERY" (back in 1998, I was planning two
separate games called I And My Monastery and Goodnite Luddite, but I
decided to merge them together to create a
Nightmare-On-Elm-Streetesque story set in a Selesian monastery).

I recycled the angel sprites from the very lovely We Pretty room
"GUARDIAN ANGEL", which in turn was an animated version of a sprite
from Manic Miner 4.


> I might attempt to translate some of the lines from
> Idioteque, which was my favourite track off Kid A

"Idioteque" is my favourite track off Kid A, too (together with "The
National Anthem", which I just have to stand and admire every time I
play it! :-) ).

"Idioteque" translates rather obviously to a JSW room with a bunker
(perhaps with an ILB for access and a walk-up-through-wall left ramp
for egress?). I associate the song with bright green Lissajous
figures, which could be realised as guardians. Hmm, I'm tempted to
write this room for one of my own games now! ;-)

I also associate "Idioteque" with pyramids, cold-frames (miniature
greenhouses) and rabbit-hutches, which could fill out the rest of the
screen above the bunker! :-) I also associate "Idioteque" with the
Spectrum game Impossaball for its trademark two-tone beeping effects.

Who's in bunker, who's in bunker?
Women and children first, and children first, and children...
I laugh until my head comes off
Swallow till I burst, until I burst, until I...

We're not scaremongering
This is really happening

--
Andrew Broad
http://www.cs.man.ac.uk/~broada/
http://www.cs.man.ac.uk/~broada/spectrum/
http://www.cs.man.ac.uk/~broada/spectrum/download/
http://www.cs.man.ac.uk/~broada/spectrum/download/goodnite_luddite.html

 

 

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