Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
messages
|
|
||
|
|
Message: 2890
Author: andrewbroad
Date: 17/07/2002
Subject: Re: Manic Miner in JavaScript
Carl Woffenden wrote:
>Grr! Arrgh! ;-)
> It's my first post so please be gentle!
> I'm working on a JavaScript version of MM, and I thought you guysI tried it using the AOL browser, but the program performed an illegal
> would like to see my work in progress:
>
> http://www.bigredswitch.co.uk/games/manic/
>
> It started life as a (supposedly) simple demo for a browser plug-in
> I was writing and just, erm, grew. There's only four levels online
> at the moment and the collision detection is a little ropey but it
> works.
>
> Feedback on how it plays would be great!
operation and was shut down. :-(
I tried it using Netscape Communicator, and it just said "JavaScript
error."
I tried it on Internet Explorer, and it worked! :-)
+ Overall a very impressive piece of work.
+ The graphics are very faithful.
- No colour-clash ;-)
- When Willy jumps left or right, he advances 17 steps instead of 18.
- Willy can turn around on conveyors and walk the other way.
- The action keeps speeding up and slowing down again. At least this
has the merit of making it scary! ;-)
- When Willy falls too far, he just disappears instead of falling to
his death properly. This means you can't fall into the flashing portal
in the second room - sacrilege! ;-)
- No room-titles.
- When you walk into a flashing portal, nothing happens, then a few
seconds later you are transported.
- The portal in the third room appears to be a `placebo'. Therefore I
haven't seen the fourth room.
- Quirky features?
[http://www.cs.man.ac.uk/~broada/spectrum/willy/features.html ]
--
Andrew Broad
http://www.cs.man.ac.uk/~broada/
http://www.cs.man.ac.uk/~broada/spectrum/
http://www.cs.man.ac.uk/~broada/spectrum/willy/
