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using Manic Miner and Jet Set Willy game engines
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Message: 2892
Author: Carl Woffenden
Date: 17/07/2002
Subject: Re: [Manic Miner and Jet Set Willy] Re: Manic Miner in JavaScript
On Wednesday, July 17, 2002, at 10:25 pm, andrewbroad wrote:
> I tried it using the AOL browser, but the program performed an illegalIs the AOL browser based upon IE5?
> operation and was shut down. :-(
> I tried it using Netscape Communicator, and it just said "JavaScriptIt works in NS6/7 or any other Mozilla based browser. It's been written
> error."
to work only with a DOM compliant browser (IE5+, Mozilla, N6+, etc., on
any platform).
> + Overall a very impressive piece of work.Thanks! I used your room format document to write the tool that rips the
levels - you certainly made the job a whole lot easier than my first
approach. When will the JSW counterpart be ready, by the way?
> + The graphics are very faithful.Due to the way it was written, I'm able to take the graphics and rooms
from any version of MM quickly. (The graphics get output as PNG and the
rooms as XML.)
> - No colour-clash ;-)Too hard to implement in a browser!
> - The action keeps speeding up and slowing down again. At least thisIt should be quite stable - what's the spec of your machine, and what OS
> has the merit of making it scary! ;-)
do you run. Do you have a WinModem?
> - No room-titles.The finished version's graphics will look just like the Speccy, so I
will have these.
> - When you walk into a flashing portal, nothing happens, then a fewI load the graphics in for the next level when Willy enters the portal -
> seconds later you are transported.
I just need to freeze the action whilst this happens.
> - The portal in the third room appears to be a `placebo'. Therefore IIt should work. I'll look into it.
> haven't seen the fourth room.
> - Quirky features?On my to do list!
Thanks for the rest of your bugs and comments.
Carl.
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