Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 2909
Author: andrewbroad
Date: 04/08/2002
Subject: Re: Adban De Corcy / Goodnite Luddite
adban_de_corcy wrote:
>I'm sorry to hear that, especially from one of my favourite JSW
> This is my farewell; many things have passed since I became a member
> of this club. I have met many interesting people, and have learnt
> many things from you. But my days of JSW design have ended; my
> unfinished games lay gathering dust in my hard drive. This hobby has
> lost its appeal; maybe I will some day finish them, maybe I won't.
> But don't hold your breath...
authors. We all have times when inspiration sags. But never say "never
again"! :-)
> I'm quite proud of my Gothic trilogy: Willy's Afterlife, A BulgarianI like these games a lot - what really sets them apart is that they
> Requiem, and Madam Blavskja's Carnival Macabre. I hope you have
> enjoyed playing them as much as I enjoyed creating them.
are so-oo atmospheric! :-)
I've got all three typed into my real Spectrum now, and I completed
Willy's Afterlife with a finishing time of 9:23 am. I haven't
completed any JSW games that were released after Utility Cubicles (nor
/any/ JSW128 games) because it's so hard to find a couple of hours to
sit down and play through a JSW game! :-(
BTW, in terms of typing JSW games into my real Spectrum I'm now about
two-thirds of the way through Frosya the Cat, which is looking great
too! :-)
> If it's ok with you, I will remain a member of the club.Of course!
> I wish to be informed of your latest achievements and projects,I'm flattered that you singled out my game out of all the future
> and I'm dying to play Andrew's new game, "Goodnitte Luddite".
projects! Goodnite Luddite now has 44 rooms written / 20 to go (and
I'm planning to write another tonight), and I wrote three new
diary-entries yesterday! I guess I'm about halfway through the diary -
and it's already as long as the We Pretty diary! :-)
I'm very pleased with the way Goodnite Luddite is going - it's my best
game so far. It's very atmospheric, it has some visually attractive
rooms, the connectivity is just the way I like it (with several
Promised Lands!), and it liberally exploits quirky features in almost
every room.
It's not my most difficult game in terms of every room being rock-hard
(as Ma jolie is), but it does require great awareness of quirky
features! Often, while playing other people's games, I spot quirky
loopholes, and think "I'd better not go that way, because it's
obviously not what the author intended." In Goodnite Luddite, such
loopholes are deliberately exploited! ;-)
--
Andrew Broad
http://www.cs.man.ac.uk/~broada/
http://www.cs.man.ac.uk/~broada/spectrum/
http://www.cs.man.ac.uk/~broada/spectrum/willy/
