Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 2937
Author: fishyfish_arcade
Date: 05/09/2002
Subject: Re: ANOUNCE: Manic Miner: comp.sys.sinclair ready!
--- In manicminerandjetsetwilly@y..., "i_eat_teh_babiez"
>
Glad you like it! Have you completed it?
> i like it! i'm sure the easy levels are welcome to most people :)
>
> nice atmosphere, good colours, some clever layouts towards the end
> where you have to plan your route beforehand... if you want
> criticism, i'd say you could have taken a bit more advantage of the
> extra blocks in the MM room format... but i dono, maybe you did use
> them... if not you can do things like making platforms alternate
> colours and stuff which is just an aesthetic thing but anyway...
> really nice hack... i like the last mini-level too, it makes good
>use of the space :)
I tried to keep the difficulty level on a reasonable par with the
original so people would have a decent chance of completing it -
there're some remakes where I can't get off the first screen! - I
hope I've pitched it about right (some of the levels were MUCH harder
but I decided to relieve the pressure a little - *** L@@K, W@W, R@RE!
*** required perfect timing and pixel perfect jumps before I amended
it, and whie it was completeable, it was just too hard to be fun).
The fact I didn't use the spare blocks (or any other tricks) is
probably down to my inexperience with the editor and not fully
understanding the constraints of the game. Perhaps I'll do another
sometime and take better advantage.
Fishy
