Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 2952
Author: filsoft_2000
Date: 09/09/2002
Subject: Re: ANOUNCE: Manic Miner: comp.sys.sinclair ready!
FishyFish scribed:
> My "Manic Miner: comp.sys.sinclair" remake is now complete.Downloads
> are available at: http://www.fishyfish.net/manic/I've just downloaded it and I'm looking forward to playing it!
> Still need some help creating a standalone 48k version if anyonecan
> help?I haven't used Andrew's Manic Miner Screen Editor for a while, but
> At the moment it's a 128k snapshot file.
the following from README.TXT should be of use:
MMLOADER.TAP
------------
As mentioned earlier, MMSE insists on using 20K files of Manic Miner
rooms, which are fine for editing but not to play, as it needs the
program code which resides from 32768 to 45055 to do that!
So I have written a little utility called MM Loader that loads in the
12K that is not stored in MMSE files, followed by a 20K file or a 32K
file of your choice. You can then either play the game, or save a 20K
or 32K file, which gives you a way of converting from one to the
other format (32K to 20K for loading into MMSE, or 20K to 32K to
create a stand-alone MM game).
MMSE does not allow you to edit the lower 12K (addresses 32768 to
45055) - that is beyond its scope - but you could edit this part by
other means, save that as a 32K file, and load a 20K file that you
have edited using MMSE on top of that.
Hope that helps - if you still have problems let me know and I'll
boot up MMSE and have a look.
Regards,
Phil
