Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
messages
|
|
||
|
|
Message: 2975
Author: dan_richardson_uk
Date: 14/09/2002
Subject: Re: Feedback
> so the table is expandable?Virtually unlimited.
> - phase blocksanother
>
> you have a counter in the main game loop, which counts up from 0 to
> 100, then resets to 0. or maybe some other number, depending on the
> speed of it (you just need a nice regular speed really). then you
> have a block which is 'air' while the counter is from 0 to 50, and
> a 'ledge' while the counter is from 51 to 100. then you have
> block which is the same but in reverse, so you can createalternating
> formationsOkay, so that's a block that switches between air and platform at
regular or irregular intervals, depending on what you choose.. that's
basic programming :)
> - phase kill blocksSame as the above but deadly blocks instead.
>
> same as above only they are killer blocks, not platforms. with this
> you can make lazers which go on and off.
> - watersubtract
>
> this is the same as an air block, only the minute the player's head
> touches the water, he has a certain amount of time before
> he 'drowns'. you can check for the willy/water collision and
> one from his 'underwater time' variable if it's true. when willyThat would require a completely new block, not a modified one like
> touches a normal block (air), reset the value to it's highest.
the above, because it has new attributes like willy "drowning".
Possible.
> - iceAhh, now i'd have to get the conveyors working properly first :)
>
> you can't turn around. this is like a conveyor belt only it uses
> willy's direction as he touches the conveyor. jumping is only
> possible forwards.
So, basically, it's a conveyor which ever way Willy's jumping/walking
or whatever ?
Maybe..
> i'm good at making mods, so depending on which program/format/ectyou
> need i may be able to do something for you.Anything would be great in MOD, XM, or an S3M.
> side note: i never hear the sound in these DIV games, includingthis
> latest one. i have a soundblaster live which has been upgraded. soit
> should work *shrug*There should be a Sound Setup program in with the game but, since DIV
has sooo many bugs in, it doesn't work. It only works on mine because
it recognizes my sound card. The sound setup is supposed to do that.
But the fucking things bollocks innit :I
> if you have trouble with things like this and you can't get itThat's easier said than done.. once you start to replicate an engine,
> exactly like the original, it's best to get it so that generally it
> sticks to a certain rule. (that way strategies can be built around
> it).
it goes in it's own crazy ways!! resulting in all sorts of problems
that you didn't know where it started in the first place :O
All you can do is the best you can.. unless you can be bothered to
start again.
> it might be a good idea to have this switchable (i.e. you cantoggle
> it in the game properties),Good idea, plus some other bugs that I could try and include.
> personally, i believe that games which exploit the bugs and quirksThe combinations on my engine would be truly insane! :)
> will only be truly effective on the spectrum version, where many of
> the quirky features are by-products and combinations of other ones.
But I'm not a good enough programmer to get the engine excactly the
same as the speccy.
> ok, i'll have a look at making sprites in DIV. if i manage toNo probs :)
> download it :)
>
> thanks for listening to my suggestions!
I'll be updating a new version soon.
> sendy
