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Message: 2975

Author: dan_richardson_uk

Date: 14/09/2002

Subject: Re: Feedback

 

> so the table is expandable?

Virtually unlimited.

> - phase blocks
>
> you have a counter in the main game loop, which counts up from 0 to
> 100, then resets to 0. or maybe some other number, depending on the
> speed of it (you just need a nice regular speed really). then you
> have a block which is 'air' while the counter is from 0 to 50, and
> a 'ledge' while the counter is from 51 to 100. then you have
another
> block which is the same but in reverse, so you can create
alternating
> formations

Okay, so that's a block that switches between air and platform at
regular or irregular intervals, depending on what you choose.. that's
basic programming :)

> - phase kill blocks
>
> same as above only they are killer blocks, not platforms. with this
> you can make lazers which go on and off.

Same as the above but deadly blocks instead.

> - water
>
> this is the same as an air block, only the minute the player's head
> touches the water, he has a certain amount of time before
> he 'drowns'. you can check for the willy/water collision and
subtract
> one from his 'underwater time' variable if it's true. when willy
> touches a normal block (air), reset the value to it's highest.

That would require a completely new block, not a modified one like
the above, because it has new attributes like willy "drowning".
Possible.

> - ice
>
> you can't turn around. this is like a conveyor belt only it uses
> willy's direction as he touches the conveyor. jumping is only
> possible forwards.

Ahh, now i'd have to get the conveyors working properly first :)
So, basically, it's a conveyor which ever way Willy's jumping/walking
or whatever ?
Maybe..

> i'm good at making mods, so depending on which program/format/ect
you
> need i may be able to do something for you.

Anything would be great in MOD, XM, or an S3M.

> side note: i never hear the sound in these DIV games, including
this
> latest one. i have a soundblaster live which has been upgraded. so
it
> should work *shrug*

There should be a Sound Setup program in with the game but, since DIV
has sooo many bugs in, it doesn't work. It only works on mine because
it recognizes my sound card. The sound setup is supposed to do that.
But the fucking things bollocks innit :I

> if you have trouble with things like this and you can't get it
> exactly like the original, it's best to get it so that generally it
> sticks to a certain rule. (that way strategies can be built around
> it).

That's easier said than done.. once you start to replicate an engine,
it goes in it's own crazy ways!! resulting in all sorts of problems
that you didn't know where it started in the first place :O

All you can do is the best you can.. unless you can be bothered to
start again.

> it might be a good idea to have this switchable (i.e. you can
toggle
> it in the game properties),

Good idea, plus some other bugs that I could try and include.

> personally, i believe that games which exploit the bugs and quirks
> will only be truly effective on the spectrum version, where many of
> the quirky features are by-products and combinations of other ones.

The combinations on my engine would be truly insane! :)
But I'm not a good enough programmer to get the engine excactly the
same as the speccy.

> ok, i'll have a look at making sprites in DIV. if i manage to
> download it :)
>
> thanks for listening to my suggestions!

No probs :)
I'll be updating a new version soon.

> sendy

 

 

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