Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
messages
| Previous message | Next message | |||
| Previous in thread | ||||
Message: 2975
Author: dan_richardson_uk
Date: 14/09/2002
Subject: Re: Feedback
so the table is expandable?
Virtually unlimited.
- phase blocks
you have a counter in the main game loop, which counts up from 0 to
100, then resets to 0. or maybe some other number, depending on the
speed of it (you just need a nice regular speed really). then you
have a block which is 'air' while the counter is from 0 to 50, and
a 'ledge' while the counter is from 51 to 100. then you have another block which is the same but in reverse, so you can create alternating formations
Okay, so that's a block that switches between air and platform at
regular or irregular intervals, depending on what you choose.. that's
basic programming :)
- phase kill blocks
same as above only they are killer blocks, not platforms. with this
you can make lazers which go on and off.
Same as the above but deadly blocks instead.
- water
this is the same as an air block, only the minute the player's head
touches the water, he has a certain amount of time before
he 'drowns'. you can check for the willy/water collision and subtract one from his 'underwater time' variable if it's true. when willy
touches a normal block (air), reset the value to it's highest.
That would require a completely new block, not a modified one like
the above, because it has new attributes like willy "drowning".
Possible.
- ice
you can't turn around. this is like a conveyor belt only it uses
willy's direction as he touches the conveyor. jumping is only
possible forwards.
Ahh, now i'd have to get the conveyors working properly first :)
So, basically, it's a conveyor which ever way Willy's jumping/walking
or whatever ?
Maybe..
i'm good at making mods, so depending on which program/format/ect you need i may be able to do something for you.
Anything would be great in MOD, XM, or an S3M.
side note: i never hear the sound in these DIV games, including this latest one. i have a soundblaster live which has been upgraded. so it should work *shrug*
There should be a Sound Setup program in with the game but, since DIV
has sooo many bugs in, it doesn't work. It only works on mine because
it recognizes my sound card. The sound setup is supposed to do that.
But the fucking things bollocks innit :I
if you have trouble with things like this and you can't get it
exactly like the original, it's best to get it so that generally it
sticks to a certain rule. (that way strategies can be built around
it).
That's easier said than done.. once you start to replicate an engine,
it goes in it's own crazy ways!! resulting in all sorts of problems
that you didn't know where it started in the first place :O
All you can do is the best you can.. unless you can be bothered to
start again.
it might be a good idea to have this switchable (i.e. you can toggle it in the game properties),
Good idea, plus some other bugs that I could try and include.
personally, i believe that games which exploit the bugs and quirks
will only be truly effective on the spectrum version, where many of
the quirky features are by-products and combinations of other ones.
The combinations on my engine would be truly insane! :)
But I'm not a good enough programmer to get the engine excactly the
same as the speccy.
ok, i'll have a look at making sprites in DIV. if i manage to
download it :)thanks for listening to my suggestions!
No probs :)
I'll be updating a new version soon.
sendy
| Previous message | Back to the Yahoo! Archive home page |
Next message | ||
| Previous in thread | ||||
