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Message: 301

Author: soa1000

Date: 25/06/2000

Subject: Re: JSW 3D.. dont like that idea :o/

 

"...quite a few scenes in that seemed to involve
voxel[*]-perfect jumping from platform to platform. You could
almost hear In The Hall Of The Mountain King playing in
the background."

Really? I always kinda
figured you wouldn't be able to acurately measure
something like that on a Quake style game. Mind you, I'm
thinking in 1st person mode. Does Half Life use first
person or that camera-behind-you thing?

 

 

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