Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
messages
|
|
||
|
|
Message: 3020
Author: dm_boozefreek
Date: 02/10/2002
Subject: Regarding quirky features in The Down and Out Trilogy
Andrew Broad Wrote:
Does this mean Still Stealin' will contain quirky features? :-) :-)
Apologies if Skint Willy and Willy the Rogue contain quirky
features - I've only just started typing Skint Willy into my real
Spectrum - but it's sad to see how few quirky features most
non-Broadsoft games contain! ;-)
If Skint Willy contained any they were probably unintentional, at the
time I was pretty clueless as to editing this game, The only
intentional things I did was the Jerky sprite in "Cramped
Conditions", I did this by activating then deactivating the super
jump in this room. as far as I can tell (although that isn't
necessarily a quirky feature). The second was I left the 00 guardian
bug and clashed everything too in the "A Bit Silly Really Aren't you
room" so it actually resets the game instead of a multi death.
As for Willy the Rogue I don't know if you count them as quirky
features, but it contains guardians that go through walls, and one
way guardians (horizontal only I tried to do it with vertical ones
but I couldn't get it right).
Finally Still Stealin' has one I don't think you have listed either I
don't even know if it's a quirky feature, but you can drop between 9
and 10 blocks between 2 rooms I have without dying. I can't actually
tell you the room names incase it blows the little bit of secrecy I
have about the recycled side project rooms. I can't actually tell you
the exact amount of blocks either because my computer is doing many
things now, and to run the game would probably freeze it. I can send
you room numbers and ascii maps of the exact block types if you
require them (or even screen shots). There probably will be some of
your listed quirky features in there too.
DrUnKeN mAsTeR!!!
