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using Manic Miner and Jet Set Willy game engines
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Message: 3075
Author: i_eat_teh_babiez
Date: 13/11/2002
Subject: Re: alice in wonderland / book-adaptations
> "T HEB ADDR EAMH OLE" in We Pretty was inspired by Alice inread
> Wonderland. I was terrified of that book as a child, and couldn't
> past the bit where Alice starts her long fall! ;-) Hence the longfall
> from "T HEB ADDR EAMH OLE" in We Pretty.strangely enough, i wasn't sure if i've ever read the book before,
or had it read to me. i read through an online version recently
(mainly for the purpose of looking for inspiration for my JSW game),
and much of it seemed familiar, while the finer details i was unsure
of. anyway i'm glad i have read it, it's excellent, despite seeming
too short and to have an annoyingly abrupt ending.
> Have you seen the short Czech film _Alice_, a sort ofPrettyish,
> Alice-in-Wonderland-turned-nasty? I thought it was very We-
> not least because Alice was played by one Kristýna Kohoutová! :-)She
> was just a little girl when the film was made back in 1988, soshe'd
> be in her early twenties now.no, but it sounds interesting :)
> This discussion would not be complete without a mention of Geoff:)
> Eddy's "Alice in Acidland" from Willy Takes a Trip! ;-)
> > alice in wonderland SEEMS like an obvious choice, and seems likeit
> > might be popular. but beyond death TV (which is coming onnicely)
> > and the MM game, i really want to do an 'adaptation' type game,i've done alot of creating my own worlds, so this will be refreshing
> > because it is new to me.
>
> Book-adaptations are certainly a very fertile source of inspiration
> for MM/JSW games, although on the other hand it's fun to create a
> world of your own as I've done for We Pretty and Goodnite Luddite.
for me ;). i think i will go on to read 'through the looking glass'
for more inspiration (and also because the prequel left me wanting
more), and include both books in my game. of course, there's always
the possibility that i can't work with the material for whatever
reason, at which point i will choose another book or work to base it
on.
> I'm very keen to do a seven-game JSW tribute to C.S. Lewis'shave,
> Chronicles of Narnia, but depending on how much free time I'll
> I'm not sure whether to aim for a 2003-2009 release, a 2006-2012Twist
> release (after I've written Party Willy, JSW Iva, 3.AFRIKAAN, MM:
> Allana Truman and possibly MM: 1.OUTSIDE), or even 2010-2016 to
> celebrate the 60th anniversary of the books.
> I also want to do JSW games based on Charles Dickens's Oliver
> and P.G. Wodehouse's Blandings Castle stories, possibly in theearly
> 2010s.you sure like to plan ahead ;D
> Will alice in wonderland be a 48K JSW or a JSW128 game?i don't know... i might make it a geoff-mode game.. i'll see how
> (Note to self: add alice in wonderland to List of MM/JSW Games.)
well JSWED2 behaves. on the other hand, i do like the extra artwork
you can add in 128 mode...
hmm, decisions >_<
btw, i can't wait to play goodnite luddite :)
sendy
