Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 3139
Author: i_eat_teh_babiez
Date: 02/12/2002
Subject: Re: Technical question
> Now, as for doing it on a per-room basis, this would be fairlyeasy
> in JSW48 (just blow away some of the copy protection code). InJSW128,
> I'm not sure off the top of my head if there's enough spare spaceor
> how well it would get on with the superjump code. Perhaps youmight
> have to lose a sprite page, as you do with teleporters.generally, people don't use the superjump feature, because in most
situations it creates the ability for willy to fall through solids
(i'm sure you probably remember trying to fix that a while back!).
it'd be great to replace the superjump with a feature to turn the
fire blocks to water on that screen. of course, i turned fire to air
in strangel, but they weren't conventional air blocks, i had to be
careful how i placed them. it was done by replacing the 'superjump'
cheat with the 'non deadly fire' cheat in the dynamic switching
routine.
