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Message: 3139

Author: i_eat_teh_babiez

Date: 02/12/2002

Subject: Re: Technical question

 

> Now, as for doing it on a per-room basis, this would be fairly
easy
> in JSW48 (just blow away some of the copy protection code). In
JSW128,
> I'm not sure off the top of my head if there's enough spare space
or
> how well it would get on with the superjump code. Perhaps you
might
> have to lose a sprite page, as you do with teleporters.

generally, people don't use the superjump feature, because in most
situations it creates the ability for willy to fall through solids
(i'm sure you probably remember trying to fix that a while back!).

it'd be great to replace the superjump with a feature to turn the
fire blocks to water on that screen. of course, i turned fire to air
in strangel, but they weren't conventional air blocks, i had to be
careful how i placed them. it was done by replacing the 'superjump'
cheat with the 'non deadly fire' cheat in the dynamic switching
routine.

 

 

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