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Message: 3174

Author: andrewbroad

Date: 18/12/2002

Subject: Re: Platform One finished / ladders / Chuckie Egg 2

 

[Platform One: http://www.crater.themoon.co.uk/pf1.html ]

rburrowsgc wrote:

>
> > I was surprised to top the high-score table after one rubbish go!
> > ;-)
>
> This ain't the case anymore (wp Dan) :)

It is now! I just regained my number-one ranking with 17 coins and 14
rooms! :-) It was very nerve-wracking, because when I was on 14 coins
and on my last life, I had to dodge a nasty-looking vertical guardian
(in "Tree continues...") to get the two coins I needed to secure #1,
and it was a very joyous moment when I succeeded! :-) No prizes for
guessing how I died, though! ;-)

I don't really have a competitive edge in this game, because there
don't appear to be any quirky features! ;-)


> Maybe you could hack going down ladders into the code
> (y+1 when on ladder).

You mean you'd just stand on them and sink down, like the sinking sand
in Magic Mushrooms for the BBC Micro?

I was thinking more of a down-key for floor-blocks (or perhaps
spare-blocks in Manic Miner).

If ladders were implemented in Spectrum JSW, you'd probably want a
flag to enable or disable them for each room.


> I also nominate Chuckie Egg2 (spec) and Top Hat Willy (amiga).

Chuckie Egg 2 is a great game (as is its prequel). Like MM and JSW, CE
is linear, and in CE2 you can move freely between rooms. CE2 has up-
and down-keys for ladders, and you can also take and drop objects (the
main plot is to collect milk, sugar, chocolate and toys to make a
giant Easter-egg). But the game-mechanics aren't quite as neat (or
quirky!) as MM/JSW, and the collision-detection is nastier! CE2 does
have a nice save-feature, which comes in handy on a real Spectrum! :-)

--
Andrew Broad
http://www.cs.man.ac.uk/~broada/
http://www.cs.man.ac.uk/~broada/spectrum/
http://www.cs.man.ac.uk/~broada/spectrum/willy/

 

 

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