Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 3182
Author: dm_boozefreek
Date: 19/12/2002
Subject: Stuff/Technical things
I'll write up some things for the ZX digest about my games if you
want me to, I'll explain what I can although my editing is still
progressing. So I'm not so sure if I could get too technical about
the games I've put together. Especially not the first game I released
(The DrUnKeN mAsTer!!! because that was almost an experiment just to
see if I could do it). The rest I could progressively get more
technical should it be required, but I'm far from a master.
Secondly Will poking the memory addresses of the music in JSW 128
still have the same effect as JSW 48, because I want to write new
music for my new game Bizarre (which is coming along nicely).
Thirdly if you all thought still stealin' was shit tell me, I'm not
even sure if I was happy with it myself now?
Forthly (is that a real word?) The special editions will put right
all the wrongs "The Down and Out Trilogy" suffered (if any).
Finally Myother new game idea which I'm still keeping quiet about
isn't goin' to be out for a year or so I've decided, Since Bizarre is
my main focus now. Even though it's 12 screens up non of them are
really game screens, I intend the full blown playable screens of
Bizarre to only be about 40 screens in size (obviously beyond the
story builder type screens), but the game itself may contain about
60'ish. Even though it's a 128k game I'm only going to make it about
the size of a 48k game. I chose 128k mainly for the amount of sprites
and guardian classes available. I'll still release the SE's of "The
Down and Out Trilogy" next year as well probably before Bizarre. But
I suppose it just depends how things go really.
DrUnKeN mAsTeR!!!
