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Message: 3184
Author: john_elliott_uk
Date: 20/12/2002
Subject: Re: Stuff/Technical things
In manicminerandjetsetwilly@yahoogroups.com, dm_boozefreek wrote:
Secondly Will poking the memory addresses of the music in JSW 128
still have the same effect as JSW 48, because I want to write new
music for my new game Bizarre (which is coming along nicely).
Absolutely not. JSW128 has 128k music which is stored elsewhere in
memory (if you save in .TAP or +3DOS format, the tunes are saved as
separate .TUN files). What was the tune in JSW48 has been replaced by
code and the memory map; if you poke this, JSW128 will crash.
See <http://www.seasip.demon.co.uk/Jsw/jswtune.html> for a
description of the .TUN file format and how you can write your own.
So far, I don't think anyone other than Ian Collier or myself has
written a new JSW128 tune.
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