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Message: 3184

Author: john_elliott_uk

Date: 20/12/2002

Subject: Re: Stuff/Technical things

 

--- In manicminerandjetsetwilly@yahoogroups.com, dm_boozefreek
wrote:

> Secondly Will poking the memory addresses of the music in JSW 128
> still have the same effect as JSW 48, because I want to write new
> music for my new game Bizarre (which is coming along nicely).

Absolutely not. JSW128 has 128k music which is stored elsewhere in
memory (if you save in .TAP or +3DOS format, the tunes are saved as
separate .TUN files). What was the tune in JSW48 has been replaced by
code and the memory map; if you poke this, JSW128 will crash.
See <http://www.seasip.demon.co.uk/Jsw/jswtune.html> for a
description of the .TUN file format and how you can write your own.
So far, I don't think anyone other than Ian Collier or myself has
written a new JSW128 tune.

 

 

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