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Message: 3189

Author: soa1000

Date: 21/12/2002

Subject: Re: Help Needed, and very VERY BADLY!

 

--- In manicminerandjetsetwilly@yahoogroups.com, "zxdigest
" wrote:
""Would it be possible for the Authors of the games to provide a
simple synopsis of there games, maybe some comments from other club
members about how the games play?""

Not a problem:

JSW TIME HOLE:

The plot for this game is pretty shaky, admittedly. Willy wakes up
one day to find himself in the bathroom, and in a fit of videogame
logic (see also: Ducktales 2 on the NES) deduces that his house has
been swallowed up by a rift in time. He must then make his arduous
way out of the rift, and run round the rest of his (as yet untouched)
house - plus Manhattan, an abandoned train station, a germ warfare
lab and Henry's Home - to round up the parts he needs for a machine
he just happens to have which will fix this little problem

Time Hole is a pretty shaky first attempt at a JSW game, but it has
its moments. More than a few rooms would be enormously improved with
just a less abrasive sense of decor

JSW - SOUL MINER:

Loosely connected to Time Hole, the plot in the accompanying
documents suggests that Willy's time-fixing machine had the
unfortunate side effect (don't they all?) of opening a new rift, this
one through the dimensions of reality and the netherworld. Even
worse, Willy's soul has been torn in half, leaving him as a wild
animal (expertly played by Mutant Monty, in his first major role
since his flagship game from the C64).

Now that he's been split in half, Willy must (shock! horror!) run
round his house collecting a magical energy called Genru, which will
help to fuse his soul back together. Exactly what's to be done about
the rift in reality is never explained

As it goes, Soul Miner is half the size and twice the quality of Time
Hole. See what a little experience will do for ya?

 

 

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