Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
messages
| Previous message | Next message | |||
| Previous in thread | ||||
Message: 3222
Author: andrewbroad
Date: 28/12/2002
Subject: Re: Manic Miner: the Three-Blocks Bug
john_elliott_uk wrote:
andrewbroad wrote:
I call it the Three-Blocks Bug because it causes three erroneous
blocks to appear in the playing-area, always at (0,1), (0,5) and
(3,24).I think it might be caused by excessive use of the pause-key.
Unlike other MM games, the pause-key is as much a control of
Ma jolie as left, right and jump! ;-)
I find it hard to see how the pause can be implicated, since it
only uses the A and B registers, and the code immediately after
the pause changes these anyway.
Indeed the 3-Blocks Bug doesn't seem to be caused by pausing.
I recently noticed the blocks appearing when I was just walking
along! A very insidious bug! :-(
I can only imagine that at some point the game-engine is trying to
write to three memory-locations, and gets the addresses wrong such
that it gets printed on the screen. But there must be more to it than
that, as the sound is distorted, and on some screens the blocks
change colour when you jump, or if a guardian walks through them!
Curiouser and curiouser! Perhaps it's to do with OUT instructions
rather than memory?
I'll see if I can get it to happen on an emulator, so that I can
compare a snapshot /without/ the bug with a snapshot /with/ the bug,
and see if there are any changes at unusual addresses.
--
Andrew Broad
http://www.cs.man.ac.uk/~broada/
http://www.cs.man.ac.uk/~broada/spectrum/
http://www.cs.man.ac.uk/~broada/spectrum/willy/
| Previous message | Back to the Yahoo! Archive home page |
Next message | ||
| Previous in thread | ||||
