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using Manic Miner and Jet Set Willy game engines
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Message: 3245
Author: Philip Bee
Date: 08/01/2003
Subject: Re: Manic Miner v Jet Set Willy
Although the games follow roughly the same concept (jump around,
collect items and exit), there are several differences as Andrew
listed in his post. I offer a few thoughts of my own:
It is possible to enjoy playing JSW without bothering to collect all
the items and complete it. It is fun just exploring and working out
the puzzles, etc. This is one of the benefits over MM. In MM if you
get stuck on a cavern, you have three options: carry on until you
complete the cavern, teleport to a different cavern, or play
something else.
On the other hand, I have yet to see a MM game that is impossible to
complete (barring contamination like the Three-Blocks Bug). Several
JSW games are impossible to complete. Whilst it is fun to explore
and collect as many items as you can, I like to be able to complete
the game if at all possible.
Because of the sheer number of Spectrum JSW games compared to
Spectrum MM games any Miner Willy fan will inevitably play more JSW
games. This doesn't mean that JSW games are better; they are more
popular.
I can't say which set of games I prefer - I like them both very
much! :-)
What I can say is that the original MM (Bug-Byte) and JSW are exempt
from any lists of best MM and JSW games. They are the originals -
they are the alpha - all that follow are derivative and there can be
no omega.
Phil
