Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 3272
Author: soa1000
Date: 15/01/2003
Subject: Re: Willy and the rock music.. err.. Beatles :-)
--- In manicminerandjetsetwilly@yahoogroups.com, igorekmak
""Looks good. I like a few rooms from it, especially those with the
names of the songs. Are you a "BEATLES" fan?""
Yes. In fact the game used to be based on the Beatles, but I gave up
on it because I got tired of trying to wrangle ideas out of the
subject and my remaining sprite pages, and recast it as it is now
""I`ve noticed that you have included a teleportation sequence to the
one of your rooms, where bomb falls and destroyes the wall. Did you
made it after ZXHERO?""
No, I came up with the idea a few months before ZX Hero. However it
does come after Sendy's "crumbling" floor teleporter effect in
Where's Woody, which I think did inspire it
""To cut a long story short: very good, but why not to begin using
large guardians? The game will look better, because agree that these
> 2x2 guardians are too usual. :-)""
No, I disagree. Aesthetics is a matter of taste. You like larger
guardians, and that's cool. ZX Hero was graphically stunning, but in
my own games I get tired of them after a while. I like smaller
guardians that Willy can dodge round and "interact" with, so to
speak. You could make a case that the use of a lot of old guardians
from JSW is getting tired of course, and you'd be right
""But anyway the game is very nice. I will try to finish it, though
it is sooooo big. Are you sure that it has no bugz?""
I've been working on it for two years. I'm pretty sure there are no
bugs
""BTW. I like that picture in the game`s folder. Very good. I was
laughing for a long time. :-)))""
Cheers. I made it because I wanted something like Erix1's drawings
from MM Technologies, but I can't draw
