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using Manic Miner and Jet Set Willy game engines
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Message: 3389
Author: i_eat_teh_babiez
Date: 27/02/2003
Subject: Re: hey scottige
Don't have much time these days but I still like to plod on where I
can. :)
yeah, i don't have the time like i had a while back, when i made
where's woody :)
"> and alot of the horizontal baddies are a bit too fast IMO. but
other
than that, really cool :)"
Cheers.
The game is at a mega early stage and I have removed the speed cap
that I will put as an option on the final version.
Right now it runs at machine inependant speed.
well it's looking cool for an early demo. has a nice feel to it.
"> i would get into that games factory thing (again) if it weren't
for
my extensive mario hacking adventures. too damn addictive."
You still into that ?
Must be coming along now !!!!
Got a link ?
i started again a while ago. been working on a hack now for about 2
years on and off. you can see some screens here:
http://acmlm.overclocked.org/board/thread.php?id=25839
and here:
http://acmlm.overclocked.org/board/thread.php?id=27159
you may have to scroll down past the posts to see some of them. and
some of them are outdated. i released a demo a while back but i've
done a lot of work since then and the new demo (next few weeks) will
totally eclipse it.
i'm also working on importing MM screens into mario, too, like i
mentioned before.
As for tgf, it's a fun little program as is mmf.
As for JSW.
Just before his departure, Dan Richardson provided me with
invaluable data that should allow me to put in accurate ropes in my
remake.If I get that done I will have finally done a faithfull ( well 95 %
anyway :) ) version.Pity no one used Dans JSW builder.
I thought it was great.
i started two games, with various versions of the editor. but i
decided to wait for dan to finish it before i started a game proper,
because i would start something and then he'd change the engine, and
i'd have to start over ;)
but really, there's so little time and so many things to do, i think
i should just stick to mario for now.
