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using Manic Miner and Jet Set Willy game engines
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Message: 3730
Author: andrewbroad
Date: 06/09/2003
Subject: Re: NAISF / Passion for the Spectrum
Michael Tuohy wrote:
Well, Willy's walking speed isn't too bad, but the jumping-speed
and also the falling speed are too slow. Also the lifts in
"Cunning Stunt". NAISF is a very impressive piece of programming,
but unfortunately is let down by the overall slow gameplay. Today
I got 14 items before I committed suicide! ;-)
S*** man, it must depend on the computer specs. Are you talking
about the downloadable version or the online version?
The online version. I don't have the passion to download PC games,
but I do like to play the online Willy games from time to time.
Yeah I just tried out Andrew's construction kit and it's pretty
sound. I dunno, for some reason I thought all the JSW games
required some kind off programming for the Spec. A bit silly of me
really. Anyway I think I'l stick with Flash though, if I do make
another game, for reasons I've said before and plus I actually
played the original JSW on the c64 and never even owned a Spectrum.
So I guess I'm lacking some of the passion needed to make a
Spectrum JSW game.
I understand. I'm so hooked on the Spectrum that I lack the passion
to make non-Spectrum games. Well I suppose I'd use more modern
technology if I wanted to make a Freescape game (3D Construction Kit
cruelly exposed the limits of the Spectrum), a text-adventure or a
tennis-simulator... but as far as MM/JSW games go, it's Spectrum-
emulation all the way for me.
--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
http://www.geocities.com/andrewbroad/spectrum/download/
