Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
messages
|
|
||
|
|
||
| Previous in thread |
|
Message: 3741
Author: andrewbroad
Date: 16/09/2003
Subject: Re: Announce: Update to JavaScript MM
Carl Woffenden wrote:
Thanks for you feedback, Andrew. That's by far the most
comprehensive list I've received!
...
5. I miss the sound.
I would love to add sound but there's no easy way of doing it cross
platform. I have a choice of adding samples using a hidden Flash
movie, Java applet or other plug-in, or writing a programmable
sound generator plug-in (possibly applet) for beeper effects. None
of the ways are satisfactory as they take it away from the simple
just-works-in-any-browser vision I had.
Ideally, then, there should be a version with sound and one without.
18. The falling Kong Beast is red!
I thought it was supposed to be red!? It was in the Jester
releases, so I might have just got all confused.
In the Spectrum-version, the falling Kong Beast is yellow.
23. The conveyor-animation in "Amoebatrons' Revenge" is missing.
I classed it as a mistake in the original and removed it.
I suppose I could add it back in.
No Doubt an oversight on Matthew Smith's part, but the important thing
is that the MM game-engine decouples the conveyor-animation from the
conveyor-blocks.
26. You cannot use the wall to stop on the conveyor in "The Final
Barrier".
Don't know what you mean? Can you do a screen grab/movie capture?
If you're on a conveyor with a wall above, you can stop by jumping up
and holding the opposite direction. "Tree Root" in Jet Set Willy is
another familiar example.
#####
.....
.....
--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
