Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 3741
Author: andrewbroad
Date: 16/09/2003
Subject: Re: Announce: Update to JavaScript MM
Carl Woffenden wrote:
>...
> Thanks for you feedback, Andrew. That's by far the most
> comprehensive list I've received!
>> 5. I miss the sound.Ideally, then, there should be a version with sound and one without.
>
> I would love to add sound but there's no easy way of doing it cross
> platform. I have a choice of adding samples using a hidden Flash
> movie, Java applet or other plug-in, or writing a programmable
> sound generator plug-in (possibly applet) for beeper effects. None
> of the ways are satisfactory as they take it away from the simple
> just-works-in-any-browser vision I had.
>> 18. The falling Kong Beast is red!In the Spectrum-version, the falling Kong Beast is yellow.
>
> I thought it was supposed to be red!? It was in the Jester
> releases, so I might have just got all confused.
>> 23. The conveyor-animation in "Amoebatrons' Revenge" is missing.No Doubt an oversight on Matthew Smith's part, but the important thing
>
> I classed it as a mistake in the original and removed it.
> I suppose I could add it back in.
is that the MM game-engine decouples the conveyor-animation from the
conveyor-blocks.
>> 26. You cannot use the wall to stop on the conveyor in "The FinalIf you're on a conveyor with a wall above, you can stop by jumping up
>> Barrier".
>
> Don't know what you mean? Can you do a screen grab/movie capture?
and holding the opposite direction. "Tree Root" in Jet Set Willy is
another familiar example.
#####
.....
.....
>>>>>--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
