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Message: 3743

Author: dan_richardson_uk

Date: 17/09/2003

Subject: Re: JSWII PC testing

 

--- In manicminerandjetsetwilly@yahoogroups.com, "sendy"
wrote:

> >
> > Feedback is most appreciated!
>
> good job so far. it pretty much feels like you are running a
spectrum
> emulator which is nice. i like the handling of the lifts.
>
> the only problem i noticed was that i could fall down onto a
> conveyor, and walk in the directon opposing it. allow me to
> illustrate:
>
>
> ----
>
> ....<<<<<<<<<<<<<<
>
> presuming this comes out right, i could walk off the ---- and onto
> the <<<<< and continue walking right, when in JSW reality i would
be
> frozen on the conveyor as long as i pushed rightwards, able only to
> jump straight up in the air (by holding right and jump), or let go
> and submit to the persuasion of the conveyor ;)
>
> i hope you'll be able to add crumbling floors and other oddities
into
> the game engine, to take advantage of this very faithful conversion
> to PC :)

I dont' know why, but I always seem to find the conveyorbelt physics
the hardest to program in a JSW rewrite. There are simple rules that
apply due to simple key presses (e.g. if on a conveyor, if you hold
right and jump, you'll jump up instead of right etc..) but can't seem
to get it exactly right :(

btw, are the conveyor physics slightly different in JSW to JSWII?

Of course I always like adding things like the crumbling floors in
later versions of the game, so expect to see them (and a few new
ideas ;))

Thanks for the feedback.

 

 

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