Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 3743
Author: dan_richardson_uk
Date: 17/09/2003
Subject: Re: JSWII PC testing
--- In manicminerandjetsetwilly@yahoogroups.com, "sendy"
> >
spectrum
> > Feedback is most appreciated!
>
> good job so far. it pretty much feels like you are running a
> emulator which is nice. i like the handling of the lifts.
be
>
> the only problem i noticed was that i could fall down onto a
> conveyor, and walk in the directon opposing it. allow me to
> illustrate:
>
>
> ----
>
> ....<<<<<<<<<<<<<<
>
> presuming this comes out right, i could walk off the ---- and onto
> the <<<<< and continue walking right, when in JSW reality i would
> frozen on the conveyor as long as i pushed rightwards, able only to
into
> jump straight up in the air (by holding right and jump), or let go
> and submit to the persuasion of the conveyor ;)
>
> i hope you'll be able to add crumbling floors and other oddities
> the game engine, to take advantage of this very faithful conversion
I dont' know why, but I always seem to find the conveyorbelt physics
> to PC :)
the hardest to program in a JSW rewrite. There are simple rules that
apply due to simple key presses (e.g. if on a conveyor, if you hold
right and jump, you'll jump up instead of right etc..) but can't seem
to get it exactly right :(
btw, are the conveyor physics slightly different in JSW to JSWII?
Of course I always like adding things like the crumbling floors in
later versions of the game, so expect to see them (and a few new
ideas ;))
Thanks for the feedback.
