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using Manic Miner and Jet Set Willy game engines
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Message: 3762
Author: andrewbroad
Date: 30/09/2003
Subject: Re: Andrew from Mak
Igor Makovsy wrote:
First, I will copy my games into the folder as soon as possible.
I've moved them for you. Since you created the folder yourself, I was
able to do so without affecting your privileges.
As far, as I know, you write small comments in the future section,
right? So, add this to the "Back in the USSR". - "1984 year. Willy
has to find lost tourists in Moscow. They are Andrew Broad, Adban
De Corcy, Jet Visy, Edward Martland, Philip Bee, Sendy, Matthew
Smith (who is this?) and me (I`m not a tourist). There will be no
items in the game. When you touch one of these lead programmers,
you will collect 1 point. After the rescuing, Willy will be able to
get home. Large sprites and a lot of fun. No nationalizm and Soviet
agitation! ))) Only soft humour."
Okay, I've updated my List of MM/JSW Games accordingly (and with
respect to my own games too).
Re. Moscow: Russia is a country I'd like to visit now that I'm a
Maria Sharapova fan, but I don't expect I shall make any more
journeys outside the UK again, save one.
My eyes are on Moscow this week because of the Kremlin Cup tennis.
I was only eight and nine in 1984, and I don't think jet_visy was
even born then! ;-)
Beware the savage jaw
Of Nineteen Eighty-Four
[David Bowie, "1984" from _Diamond Dogs_]
- How many years did you spend in the university? It was cool time,
do you think so?
I started in September 1994, and graduated with my BSc in Computer
Science in July 1997. I returned as a postgraduate in September 1997,
got my MPhil in 1999, submitted my PhD thesis in September 2001, had
my PhD viva in September 2002, and finally graduated with a PhD -
after a very long and protracted process - in July 2003.
I enjoyed my time at university because I love my subject, I love to
learn, and I was motivated above all by academic achievement, so I
will always look back on them as the best years of my life.
So what are you studying?
- Andrew, can you, please, say a few words about ZXHEROES and
FROSYA?
Frosya was a very impressive début game. I particularly like the
following rooms:
"The extremely dangerous cable" [23]
"The east tower" [64]
"Barrels from the warehouse" [65]
"The souls that didn't pray" [67]
"The main cterilization center" [68]
"The devilish Maria" [72]
"In the land of the golden sands" [85]
"The wet cave" [88]
"The west point on the map" [91]
"Cool paradise" [103]
"The cleanest pond" [117]
However, Frosya does have several bugs [Rooms 19, 31, 36, 41, 47, 48,
81, 82, 88, 99, 105, 111, 114, 119]...
...also in the Lite Version [8, 13].
There are also some nasty infinite death-scenarios [9, 115]...
...some unfair rooms [66, 67, 70, 86, 99, 104, 111, 118]...
...and some loop-holes where you can do things you shouldn't be able
to [53, 77, 116, 117, 118, 122]...
...and I can't see a way back from "It is the old kind bathroom"
[127].
I still haven't played ZX Heroes yet, but the screenshots I've seen
look very impressive.
--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
http://www.geocities.com/andrewbroad/spectrum/willy/list.html
