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using Manic Miner and Jet Set Willy game engines
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Message: 3819
Author: dan_richardson_uk
Date: 23/11/2003
Subject: Re: JSW II PC.. Latest Build
In manicminerandjetsetwilly@yahoogroups.com, scottigeuk wrote:
Looknig not bad at all m8. :)
( yup, I still lurk in the background :) ). Hiya Scott.
Cheers :) Not tried the editor yet but the 2 rooms seem to play realy well.You finding blitz much better ?
Yes. Much better than DIV. Not taking anything away from DIV games
studio though 'cos it's very good and easier than BB to make games
with. BB is a lot more powerful and can handle a lot more things
(it's windows based for a start ;)).
I have it installed but don't know where to start doing a
platformer !
Have you tried looking at Andy Noble's source code for Manic Miner
PC in BB? that's a great place to start. it certanily was for me ;)
Got a manic mineresque enging running in darkbasic pro.
My MMF version of jetset willy still sits unfinished in the abyss of my wip folder at a count of 40 odd rooms. :)
Well, stick at it!
Anyway, keep up the good work !
Thanks!
Dan.
I've released the latest build of JSW II Windows Edition in the
files section. This one includes..- Title screen
- The time, lives etc..
- Arrows
- New block types (Crumbling and "Phase" blocks)
- And a few other thingsF1 changes Willy's colour
F2 changes the game speed
The game attribute page is now available in the editor.The game runs fine on my PC (intel celeron 2.3ghz, 512mb). If anyone
is having problems running it please let me know. and let me
know
of
any bugs.
The phase block delay can be altered in the room options menu.
Feedback is welcome!
PS. Excuse the test room design ;)
NOTE to Andrew: I've deleted the other two versions of this game to free up space.
