Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 3834
Author: carlwoffenden
Date: 27/11/2003
Subject: Faithful Conversions v Reinterpretations (Re: JSW Items)
> If it were my project, I would want to make it as faithful asI can't help wanting to fix obvious bugs rather than leave them be.
> possible to the original:
> move the invisible, unreachable item from "First Landing" to "TheIt might be the 'official' fix but that doesn't make their choice the correct thing to do
> Hall" as per the official Software Projects pokes;
- having invisible items is very bad game design (and, IIRC, one has to jump to collect
the item?).
> leave the one in "Swimming Pool" to be autocollected (even thoughThat would mean writing a game with the same restraints as the original, in which
> it's an obvious bug);
case the player would be better served with an emulator.
> Ideally, an automatic conversion-program should be able to take anyThat's exactly what I'm writing (I have this working for MM, requiring only two hand
> given JSW game and convert it to JavaScript with a minimum of post-
> editing.
tweaks of the autogen'ed data) but I also like the ability to enhance the games whilst
retaining the original feel: <http://mail.jesterinteractive.net/~carl/>, so in essence
the original data is converted to a much more extensible format which is then turned
into JavaScript (or anything else: <http://www.jesterinteractive.com/images/mm/
meteor.mov>).
> If I were writing a Java version of JSWAh, next on my list!
Carl.
