Resource centre for ZX Spectrum games
      using Manic Miner and Jet Set Willy game engines

 

Archive of the

Manic Miner & Jet Set Willy Yahoo! Group

messages

 

 

 

Message: 3834

Author: carlwoffenden

Date: 27/11/2003

Subject: Faithful Conversions v Reinterpretations (Re: JSW Items)

 

> If it were my project, I would want to make it as faithful as
> possible to the original:

I can't help wanting to fix obvious bugs rather than leave them be.

> move the invisible, unreachable item from "First Landing" to "The
> Hall" as per the official Software Projects pokes;

It might be the 'official' fix but that doesn't make their choice the correct thing to do
- having invisible items is very bad game design (and, IIRC, one has to jump to collect
the item?).

> leave the one in "Swimming Pool" to be autocollected (even though
> it's an obvious bug);

That would mean writing a game with the same restraints as the original, in which
case the player would be better served with an emulator.

> Ideally, an automatic conversion-program should be able to take any
> given JSW game and convert it to JavaScript with a minimum of post-
> editing.

That's exactly what I'm writing (I have this working for MM, requiring only two hand
tweaks of the autogen'ed data) but I also like the ability to enhance the games whilst
retaining the original feel: <http://mail.jesterinteractive.net/~carl/>, so in essence
the original data is converted to a much more extensible format which is then turned
into JavaScript (or anything else: <http://www.jesterinteractive.com/images/mm/
meteor.mov>).

> If I were writing a Java version of JSW

Ah, next on my list!

Carl.

 

 

arrowleft
arrowright